Difference between revisions of "Experience"
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'''Boss Fight''' | '''Boss Fight''' | ||
− | Destruction of 1st type Boss 1000x(1+lvl/10) | + | *Destruction of 1st type Boss 1000x(1+lvl/10) |
− | Destruction of 2nd type Boss 2000x(1+lvl/10) | + | *Destruction of 2nd type Boss 2000x(1+lvl/10) |
− | Destruction of 3d type Boss 3000x(1+lvl/10) | + | *Destruction of 3d type Boss 3000x(1+lvl/10) |
− | Bonus for defeating a Boss at the Arena 1000/2000/3000 "modified by damage dealt: | + | *Bonus for defeating a Boss at the Arena 1000/2000/3000 "modified by damage dealt: |
− | х(% destroyed health points of a Boss)" | + | *х(% destroyed health points of a Boss)" |
− | At the Arena, destruction of 1 minibot = "factor" + 0.3 | + | *At the Arena, destruction of 1 minibot = "factor" + 0.3 |
− | In the Cloud, destruction of 1 minibot = "factor" + 0.3 | + | *In the Cloud, destruction of 1 minibot = "factor" + 0.3 |
'''Training''' | '''Training''' | ||
− | Per hour 100х(1+lvl/10) | + | *Per hour 100х(1+lvl/10) |
Revision as of 19:38, 14 August 2014
Experience are points that the player's Captains can gain during any battle except for training one.
This is how Captains gain experience at the Arena:
- The 1st victory in 24 hours doubles the number of experience points gained by the Captain
- Victory, if the player survived
- Victory, if the player did not survive
- If the player lost battle
- If the player has destroyed the enemy ship during Team Deathmatch
- If the player has destroyed the Alien Boss
Calculations
- Basic experience: (base+lvl/10)
- Basic value (base) = 1
- Level (lvl) = Captain's level
- Factor = Multiplier of basic experience
At the Arena
- Victory, if the player survived: 200x(1+lvl/10)
- Victory, if the player did not survive: 20x(1+lvl/10)
- If the player lost battle 10x(1+lvl/10)
- 1 kill 30x(1+lvl/10)
In the Cloud
- Victory after the player has attacked the enemy 10x(1+lvl/10)
- Victory after the player had attacked the enemy, but did not survive 2x(1+lvl/10)
- Defeat after the player has attacked the enemy 1x(1+lvl/10)
- Victory when defending themselves 1x(1+lvl/10)
- Victory when defending themselves, but the player did not survive 0,2х(1+lvl/10)
- Defeat when defending themselves 0,1х(1+lvl/10)
- 1 kill in a battle 100х(1+lvl/10)
Boss Fight
- Destruction of 1st type Boss 1000x(1+lvl/10)
- Destruction of 2nd type Boss 2000x(1+lvl/10)
- Destruction of 3d type Boss 3000x(1+lvl/10)
- Bonus for defeating a Boss at the Arena 1000/2000/3000 "modified by damage dealt:
- х(% destroyed health points of a Boss)"
- At the Arena, destruction of 1 minibot = "factor" + 0.3
- In the Cloud, destruction of 1 minibot = "factor" + 0.3
Training
- Per hour 100х(1+lvl/10)