Difference between revisions of "Extrications"

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(Bomber)
(Fighter)
 
(3 intermediate revisions by one user not shown)
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'''Type:''' Automatic battle drone.  
 
'''Type:''' Automatic battle drone.  
  
'''Performance:''' Moves in a specified direction. Deals damage to the enemy ship. If the enemy's kamikaze drone gets in the fighter's radius,  
+
'''Performance:''' Moves in a specified direction. If the enemy's kamikaze drone gets in the fighter's radius, changes its course and destroys the enemy's missile.
 
+
it changes its course and destroys the enemy's missile.
+
  
 
'''Damage:''' 30-50.
 
'''Damage:''' 30-50.
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'''Reloads time:''' 12s.
 
'''Reloads time:''' 12s.
  
'''Flame Volley''' adds 50% to duration of the effect.
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'''Flame Volley''' adds 50% to duration.
  
 
== Mine Field ==
 
== Mine Field ==
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'''Type:''' Capsule.
 
'''Type:''' Capsule.
  
'''Performance:''' Moves along a curved path under the action of asteroid’s gravity field. Creates a minefield in the area of its detonation.  
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'''Performance:''' Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.  
  
 
'''Damage:''' 20-35 (each mine).
 
'''Damage:''' 20-35 (each mine).

Latest revision as of 16:55, 26 March 2014

Bomber

BOMBER.png

Type: Automatic kamikaze battle drone.

Performance: Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship.

Damage: 50-75.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.

Fighter

FIGHTER.png

Type: Automatic battle drone.

Performance: Moves in a specified direction. If the enemy's kamikaze drone gets in the fighter's radius, changes its course and destroys the enemy's missile.

Damage: 30-50.

Energy Required: 30.

Reloads time: 12s.

Flame Volley adds 50% to duration.

Mine Field

MINE.png

Type: Capsule.

Performance: Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.

Damage: 20-35 (each mine).

Energy Required: 99.

Reloads time: 20s.

Flame Volley adds 50% to damage.

Homing Missile

HOMING MISSILE.png

Type: Rocket.

Performance: Moves in a specified direction. Automatically homes on the nearest enemy ship.

Damage: 45-60.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.