Control Center

From Astrolords
Revision as of 14:25, 22 July 2014 by Admin (Talk | contribs)

Jump to: navigation, search

CC icon.png

This is the asteroid's central building. It produces energy and conducts fundamental and applied research in all scientific fields.

Within the Center, there is storage space for crystals, ammunition, microchips and minibots as well as accommodation facilities for cyborgs.

This is also where global monitoring center is located. It monitors data regarding each building and production conducted.

When the player upgrades their Control Center, the scientific progress of their asteroid increases as well as production of energy,

storage limit for crystals, ammunition, microchips, minibots and population limit.

Once the player upgrades the Control Center to levels 6, 11, 16 and 21, it opens new mining sectors on the asteroid.

Level 1

Upgrade Time: 5 m.

Crystals required: 250

Microchips required: 0

Credits required: 250

Power to build: 30

Workers to build: 0

Workers to maintain: 0

Power to run: 0


Science points produced: 1,000

Energy produced: 15


Cyborgs stored: 30

Microchips stored: 150

Ammunition stored: 15

Crystals stored: 500

Minibots stored: 100

Level 2

Upgrade time: 3 h.

Crystals required: 1,000

Microchips required: 0

Credits required: 1,000

Power to build: 20

Workers to build: 15

Workers to maintain: 0

Power to run: 0


Science points produced: 1,500

Energy produced: 30


Cyborgs stored: 45

Microchips stored: 375

Ammunition stored: 20

Crystals stored: 750

Minibots stored: 250

Level 3

Upgrade Time: 6 h.

Crystals required: 2,000

Microchips required: 100

Credits required: 2,000

Power to build: 30

Workers to build: 20

Workers to maintain: 0

Power to run: 0


Science points produced: 2,000

Energy produced: 40


Cyborgs stored: 60

Microchips stored: 600

Ammunition stored: 30

Crystals stored: 1,500

Minibots stored: 400

Level 4

Upgrade Time: 10 h.

Crystals required: 4,000

Microchips required: 200

Credits required: 4,000

Power to build: 40

Workers to build: 30

Workers to maintain: 0

Power to run: 0


Science points produced: 2,500

Energy produced: 50


Cyborgs stored: 85

Microchips stored: 825

Ammunition stored: 40

Crystals stored: 3,000

Minibots stored: 550


Level 5

Upgrade Time: 15 h.

Crystals required: 8,000

Microchips required: 400

Credits required: 8,000

Power to build: 50

Workers to build: 50

Workers to maintain: 0

Power to run: 0


Science points produced: 3,000

Energy produced: 60


Cyborgs stored: 110

Microchips stored: 1,125

Ammunition stored: 50

Crystals stored: 6,000

Minibots stored: 750

Level 6

Upgrade time: 20 h.

Crystals required: 16,000

Microchips required: 800

Credits required: 16,000

Power to build: 75

Workers to build: 70

Workers to maintain: 0

Power to run: 0


Science points produced: 3,500

Energy produced: 70


Cyborgs stored: 160

Microchips stored: 1,500

Ammunition stored: 60

Crystals stored: 15,000

Minibots stored: 1,000

Level 7

Upgrade time: 25 h.

Crystals required: 32,000

Microchips required: 1,600

Credits required: 32,000

Power to build: 100

Workers to build: 100

Workers to maintain: 0

Power to run: 0


Science points produced: 4,000

Energy produced: 80


Cyborgs stored: 260

Microchips stored: 1,875

Ammunition stored: 75

Crystals stored: 30,000

Minibots stored: 1,250

Level 8

Upgrade Time: 30 h.

Crystals required: 64,000

Microchips required: 3,200

Credits required: 64,000

Power to build: 125

Workers to build: 120

Workers to maintain: 0

Power to run: 0


Science points produced: 4,500

Energy produced: 90


Cyborgs stored: 360

Microchips stored: 2,250

Ammunition stored: 100

Crystals stored: 75,000

Minibots stored: 1,500

Level 9

Upgrade time: 35 h.

Crystals required: 125,000

Microchips required: 6,400

Credits required: 125,000

Power to build: 150

Workers to build: 150

Workers to maintain: 0

Power to run: 0


Science points produced: 5,000

Energy produced: 100


Cyborgs stored: 510

Microchips stored: 3,000

Ammunition stored: 150

Crystals stored: 150,000

Minibots stored: 2,000

Level 10

Upgrade time: 40 h.

Crystals required: 250,000

Microchips required: 12,800

Credits required: 250,000

Power to build: 175

Workers to build: 200

Workers to maintain: 0

Power to run: 0


Science points produced: 5,500

Energy produced: 110


Cyborgs stored: 660

Microchips stored: 3,750

Ammunition stored: 200

Crystals stored: 250,000

Minibots stored: 2,500


Level 11

Upgrade time: 48 h.

Crystals required: 375,000

Microchips required: 20,000

Credits required: 300,000

Power to build: 200

Workers to build: 250

Workers to maintain: 0

Power to run: 0


Science points produced: 6,000

Energy produced: 120


Cyborgs stored: 810

Microchips stored: 4,500

Ammunition stored: 275

Crystals stored: 350,000

Minibots stored: 3,000

Level 12

Upgrade time: 72 h.

Crystals required: 500,000

Microchips required: 30,000

Credits required: 400,000

Power to build: 250

Workers to build: 300

Workers to maintain: 0

Power to run: 0


Science points produced: 6,500

Energy produced: 130


Cyborgs stored: 960

Microchips stored: 6,000

Ammunition stored: 350

Crystals stored: 450,000

Minibots stored: 4,000

Level 13

Upgrade time: 96 h.

Crystals required: 750,000

Microchips required: 40,000

Credits required: 500,000

Power to build: 300

Workers to build: 350

Workers to maintain: 0

Power to run: 0


Science points produced: 7,000

Energy produced: 140


Cyborgs stored: 1,110

Microchips stored: 7,500

Ammunition stored: 425

Crystals stored: 550,000

Minibots stored: 5,000

Level 14

Upgrade time: 120 h.

Crystals required: 1,000,000

Microchips required: 50,000

Credits required: 600,000

Power to build: 350

Workers to build: 400

Workers to maintain: 0

Power to run: 0


Science points produced: 7,500

Energy produced: 150


Cyborgs stored: 1,260

Microchips stored: 11,250

Ammunition stored: 500

Crystals stored: 650,000

Minibots stored: 7,500

Level 15

Upgrade time: 6 d.

Crystals required: 1,500,000

Microchips required: 60,000

Credits required: 700,000

Power to build: 400

Workers to build: 450

Workers to maintain: 0

Power to run: 0


Science points produced: 8,000

Energy produced: 160


Cyborgs stored: 1,410

Microchips stored: 15,000

Ammunition stored: 575

Crystals stored: 750,000

Minibots stored: 10,000

Level 16

Upgrade time: 7 d.

Crystals required: 2,000,000

Microchips required: 70,000

Credits required: 800,000

Power to build: 450

Workers to build: 500

Workers to maintain: 0

Power to run: 0


Science points produced: 8,500

Energy produced: 170


Cyborgs stored: 1,560

Microchips stored: 18,750

Ammunition stored: 650

Crystals stored: 850,000

Minibots stored: 12,500