Rockets
Contents
Bazooka
Type: Standard ammunition. Unlimited.
Performance: Projectile motion.
Damage: 15-25.
Energy Required: 25.
Reload time: 6s.
Flame Volley adds 50% to damage.
Hellfire
Type: Rocket.
Performance: Projectile motion. Splits into 3 warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds 50% to damage.
Mad Dog
Type: Rocket
Performance: Projectile motion. After the impact, splits into 5 standard warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9 s.
Flame Volley adds 50% to damage.
Nuke
Type: Rocket.
Performance: Projectile motion and detonates as an expanding 2-level explosion that deals damage to everyone in its radius.
The closer an enemy is to the middle of explosion, the more damage he takes.
Damage: 30-90.
Energy Required: 50.
Reload time: 12s.
Flame Volley adds 50% to damage.
Direct Missile
Type: Standard missile
Performance: Straight line motion.
Damage: 40-50.
Energy Required: 33.
Reload time: 6s.
Flame Volley adds 50% to damage.
Immobilizer
Type: Rocket
Performance: Projectile motion : all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds
Damage: 0
Energy Required: 75.
Reload time: 12s.
Flame Volley adds 50% to effect's duration.
Mega Nuke
A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
Damage: 50-150.
Energy Required: 50.
Reload time: 12s.
Flame Volley adds 50% to damage.
Eight-headed Dragon
Eight warheads that fly in straight trajectories in all directions from the ship.
Damage: 20-35 per warhead.
Energy Required: 50.
Reload time: 9s.
Flame Volley adds 50% to damage.