Buildings

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Players can construct buildings in free sectors of their asteroids. To do that, they are required to acquire corresponding science.

Buildings are divided into 4 categories:

Things players can do to their buildings:

  • Upgrade - improves a building.
  • Move - allows to move a building to any free sector of the asteroid.
  • Dismantle - downgrades a building to the previous level and compensates some resources.
  • Destroy - instantly destroys a building.


Control Center

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The Scientific Research Control Center – this is the central building on the asteroid. As the Control Center is enhanced, the player will get access to new sectors where crystals can be mined.

The center produces electrical energy and carries out fundamental and applied research in all scientific fields.

In the bowels of the Control Center are located storage facilities for crystal reserves, Ammunition, microchips and minibots, and for housing cyborgs. This is also where the global monitoring center is located, tasked with monitoring the data concerning every building and production venture on the asteroid. With every new building level achieved, the scientific progress of the asteroid grows. This also increases the volume of electrical energy produced and the max limits of storage for crystals, Ammunition, microchips, minibots, and cyborgs.


Mine

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A structure for the extraction of crystals from the ground and their subsequent storage. With every new building level achieved, the quantity of extracted crystals and the storage limit increase.


Power Plant

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A plant for the production of electrical energy. With every new building level achieved, the quantity of energy produced increases.


Arsenal

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A storage facility for the storage of Ammunition and crystals. With every new building level achieved, the volume of accumulated reserves increases.


Tech Warehouse

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A storage facility for the storage of microchips and minibots. With every new building level achieved, the volume of accumulated reserves increases.


Cyborg Factory

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A complex of structures which produce and house cyborgs. With every new building level achieved, population limit increases, as does the maximum quantity and speed of cyborg production.


Rocket Plant

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A factory for the mass production and storage of rocket-type weaponry for Star-Bases and space ships. With every new building level achieved, the maximum production quantity and speed, as well as their shelf-life, increase.


Laser Factory

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A factory for the mass production and subsequent storage of Laser Ammunition for battle stations and space ships. With every new building level achieved, the maximum volume of each order and speed of production, as well as the storage limit, are increased.


Outgoing.png - Завод исходящих,


Construct Factory

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A factory for the mass-production and storage of Construction weaponry for Star-Bases and space ships. With every new building level achieved, the maximum production quantity and speed, as well as their shelf-life, increase.



Minibot Factory

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A factory for the mass production and subsequent storage of Minibot universal repair modules for battle stations and space ships. With every new building level achieved, the maximum volume of each order and speed of production of Minibots, as well as the storage limit, is increased.


Research Laboratory

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A laboratory for the carrying out of experiments and scientific research. With every new building level achieved, the scientific progress of the asteroid accelerates.


MDI

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The Ministry of Defensive Industry: concerned with optimizing processes for the production of Ammunition. With every new building level achieved, the production rate of the Ammunition assembly lines is accelerated.


Academy

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A scientific organization which carries out applied research in the fields of cyborg creation and various modifications. With every new building level achieved, the cyborg production rate accelerates.


Stronghold

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The station dedicated to technical support and enhancements of the Star-Base. With every new building level achieved, the Star-Base’s characteristics increase, and the speed of repairs accelerates.


Astro-Market

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A facility for trading resources and Ammunition between neighboring asteroids whose radars overlap, or which are within range of trading stations. With every new building level achieved, the number of lots that can be put up for sale simultaneously increases, as does the prerequisite quantity of goods for sale necessary before the player cana form a lot.