Difference between revisions of "Academy"
(→Level 2) |
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'''Power to run:''' 20 | '''Power to run:''' 20 | ||
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+ | '''Accelerates cyborg production:''' 5% | ||
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+ | == Level 3 == | ||
+ | |||
+ | '''Upgrade time:''' 6 hours | ||
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+ | '''Crystals required:''' 6,250 | ||
+ | |||
+ | '''Microchips required:''' 1,600 | ||
+ | |||
+ | '''Credits required:''' 10,000 | ||
+ | |||
+ | '''Power to build:''' 60 | ||
+ | |||
+ | '''Workers to build:''' 30 | ||
+ | |||
+ | '''Workers to maintain:''' 20 | ||
+ | |||
+ | '''Power to run:''' 30 | ||
'''Accelerates cyborg production:''' 5% | '''Accelerates cyborg production:''' 5% |
Revision as of 12:39, 1 August 2014
Conducts applied research to create different types of cyborgs.
Once the player upgrades the building to the next level, the rate at which cyborgs are produced increases.
Level 1
Construction time: 15 minutes
Crystals required: 250
Microchips required: 0
Credits required: 250
Power to build: 20
Workers to build: 10
Workers to maintain: 5
Power to run: 15
Accelerates cyborg production: 5%
Level 2
Upgrade time: 3 hours
Crystals required: 1,000
Microchips required: 800
Credits required: 2,500
Power to build: 40
Workers to build: 20
Workers to maintain: 10
Power to run: 20
Accelerates cyborg production: 5%
Level 3
Upgrade time: 6 hours
Crystals required: 6,250
Microchips required: 1,600
Credits required: 10,000
Power to build: 60
Workers to build: 30
Workers to maintain: 20
Power to run: 30
Accelerates cyborg production: 5%