Difference between revisions of "Rockets"
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'''Flame Volley''' adds 50% to damage. | '''Flame Volley''' adds 50% to damage. | ||
+ | |||
+ | == CRI == | ||
+ | |||
+ | [[File:IMMOBILAZER.png]] | ||
+ | |||
+ | '''Type:''' Projectile. | ||
+ | |||
+ | '''Performance:''' On impact, starts chain reaction that destroys asteroids. | ||
+ | |||
+ | '''Damage:''' 25-35. | ||
+ | |||
+ | '''Energy Required:''' 30. | ||
+ | |||
+ | '''Reload time:''' 9s. | ||
+ | |||
+ | '''Flame Volley''' adds +50% to damage each level. | ||
== Eight-headed Dragon == | == Eight-headed Dragon == | ||
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'''Reload time:''' 9s. | '''Reload time:''' 9s. | ||
− | '''Flame Volley''' adds 50% to damage. | + | '''Flame Volley''' adds +50% to damage each level. |
Revision as of 12:36, 9 April 2014
Contents
Bazooka
Type: Standard ammunition. Unlimited.
Performance: Projectile motion.
Damage: 15-25.
Energy Required: 25.
Reload time: 6s.
Flame Volley adds 50% to damage.
Hellfire
Type: Projectile.
Performance: Splits into 3 warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds 50% to damage.
Mad Dog
Type: Projectile.
Performance: After the impact, splits into 5 standard warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds 50% to damage.
Nuke
Type: Projectile.
Performance: Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.
The closer an enemy is to the middle of explosion, the more damage he takes.
Damage: 30-90.
Energy Required: 50.
Reload time: 12s.
Flame Volley adds 50% to damage.
Direct Missile
Type: Standard missile.
Performance: Straight line motion.
Damage: 40-50.
Energy Required: 33.
Reload time: 6s.
Flame Volley adds 50% to damage.
Immobilizer
Type: Projectile.
Performance: All enemy ships in the radius of detonation lose the ability to move and use weapons for 7 seconds.
Damage: 0.
Energy Required: 75.
Reload time: 12s.
Flame Volley adds 50% to effect's duration.
Mega Nuke
Type: Projectile motion.
Performance: Detonates in four widening stages of explosion dealing damage to everyone in its radius.
The closer an enemy is to the center of the explosion, the more damage he takes.
Damage: 50-150.
Energy Required: 50.
Reload time: 12s.
Flame Volley adds 50% to damage.
CRI
Type: Projectile.
Performance: On impact, starts chain reaction that destroys asteroids.
Damage: 25-35.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds +50% to damage each level.
Eight-headed Dragon
Type: Eight warheads.
Performance: Straight-line motion, 8 warheads go in all directions from the ship.
Damage: 20-35 per warhead.
Energy Required: 50.
Reload time: 9s.
Flame Volley adds +50% to damage each level.