Difference between revisions of "Battle mechanics"
Line 1: | Line 1: | ||
In the battle, there is a possibility to control movement, shots and shield. The power of some types of ammunition depends on how far players "drag" their aim. | In the battle, there is a possibility to control movement, shots and shield. The power of some types of ammunition depends on how far players "drag" their aim. | ||
− | To move | + | To move space ships, players need to hit movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired directin. |
− | Player's ship | + | Player's ship possesses energy that is used to move and fire cannon. If ships run out of energy, players need to wait until it is restored. |
Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP. | Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP. | ||
− | Players can restore their ship's shield by clicking corresponding button. When | + | Players can restore their ship's shield by clicking the corresponding button. When ships lose all of their HP (run out of minibots), they explode. |
− | + | Ships take damage after being shot or after they go through space trash. | |
− | Players can leave | + | Players can leave the battlefield by clicking '''"Leave"'''. |
− | After winning a battle, players are rewarded with credits, microchips and experience points. | + | After winning a battle, players are rewarded with [[Credits|credits]], [[Microchips|microchips]] and experience points. |
− | '''Note:''' players do not get any credits | + | '''Note:''' if they lose, players do not get any credits, only experience points. |
== In the battle, players can == | == In the battle, players can == | ||
Line 26: | Line 26: | ||
*Drag it. | *Drag it. | ||
*Release. | *Release. | ||
+ | |||
The farther players "drag" movement button, the farther their ship will go. | The farther players "drag" movement button, the farther their ship will go. | ||
Line 38: | Line 39: | ||
The farther players "drag" the shooting button, the farther their missile will go. | The farther players "drag" the shooting button, the farther their missile will go. | ||
− | If | + | |
+ | If they click '''shoot''' the second time, the missile will follow the same trajectory. | ||
[[File:Arena_firemovement.png]] | [[File:Arena_firemovement.png]] |
Revision as of 15:12, 27 March 2014
In the battle, there is a possibility to control movement, shots and shield. The power of some types of ammunition depends on how far players "drag" their aim.
To move space ships, players need to hit movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired directin.
Player's ship possesses energy that is used to move and fire cannon. If ships run out of energy, players need to wait until it is restored.
Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.
Players can restore their ship's shield by clicking the corresponding button. When ships lose all of their HP (run out of minibots), they explode.
Ships take damage after being shot or after they go through space trash.
Players can leave the battlefield by clicking "Leave".
After winning a battle, players are rewarded with credits, microchips and experience points.
Note: if they lose, players do not get any credits, only experience points.
In the battle, players can
1) Move their ships.
- Hold movement button.
- Drag it.
- Release.
The farther players "drag" movement button, the farther their ship will go.
2) Shoot.
- Hold shooting icon.
- Drag it.
- Aim at the enemy.
- Release.
The farther players "drag" the shooting button, the farther their missile will go.
If they click shoot the second time, the missile will follow the same trajectory.
3) Restore their shields.
- Wait until the progress scale fills up.
- Hit "Shield" icon.