Difference between revisions of "Extrications"

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(Homing Missile)
(Fighter)
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[[File:FIGHTER.png]]  
 
[[File:FIGHTER.png]]  
  
Automatic fighter battle drone launched in a specified direction by the ship. Damages enemy ship. If an enemy kamikaze drone appears in the drone’s radius in the course of its flight, the fighter will change direction to intercept and destroy the enemy.
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'''Type:''' Automatic fighter battle drone.
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'''Performance:''' Moves in a specified direction. Deals damage to the enemy ship. If an enemy kamikaze drone gets in the drone’s radius,  
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the fighter changes its course and destroys the enemy's missile.
  
 
'''Damage:''' 30-50.
 
'''Damage:''' 30-50.

Revision as of 17:14, 25 March 2014

Bomber

BOMBER.png

Type: Automatic kamikaze battle drone.

Performance: Moves in a specified direction. If an enemy gets in the drone's radius, it changes its course and rams the enemy ship.

Damage: 50-75.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.

Fighter

FIGHTER.png

Type: Automatic fighter battle drone.

Performance: Moves in a specified direction. Deals damage to the enemy ship. If an enemy kamikaze drone gets in the drone’s radius,

the fighter changes its course and destroys the enemy's missile.

Damage: 30-50.

Energy Required: 30.

Reloads time: 12s.

Flame Volley adds 50% to duration of the effect.

Mine Field

MINE.png

A capsule which flies in an arced trajectory under the influence of the asteroid’s gravity field. It creates a minefield upon detonation.

Damage: 20-35 each mine.

Energy Required: 99.

Reloads time: 20s.

Flame Volley adds 50% to damage.

Homing Missile

HOMING MISSILE.png

A rocket launched in a specified direction: it automatically homes in on the nearest enemy ship.

Damage: 45-60.

Energy Required: 50.

Reloads time: 12s.

Flame Volley adds 50% to damage.