Difference between revisions of "Rockets"

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(Mega Nuke)
(Mega Nuke)
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'''Type:''' Rocket.
 
'''Type:''' Rocket.
  
'''Performance:''' Projectile motion. Detonates in four widening stages of explosion, dealing damage to everyone in its radius.  
+
'''Performance:''' Projectile motion. Detonates in four widening stages of explosion dealing damage to everyone in its radius.  
  
 
The closer the enemy to the center of the explosion, the more damage they will take.
 
The closer the enemy to the center of the explosion, the more damage they will take.

Revision as of 20:20, 24 March 2014

Bazooka

BAZOOKA.png

Type: Standard ammunition. Unlimited.

Performance: Projectile motion.

Damage: 15-25.

Energy Required: 25.

Reload time: 6s.

Flame Volley adds 50% to damage.

Hellfire

HELL.png

Type: Rocket.

Performance: Projectile motion. Splits into 3 warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9s.

Flame Volley adds 50% to damage.

Mad Dog

MADDOG.png

Type: Rocket.

Performance: Projectile motion. After the impact, splits into 5 standard warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9s.

Flame Volley adds 50% to damage.

Nuke

NUKE.png

Type: Rocket.

Performance: Projectile motion. Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.

The closer an enemy is to the middle of explosion, the more damage he takes.

Damage: 30-90.

Energy Required: 50.

Reload time: 12s.

Flame Volley adds 50% to damage.

Direct Missile

LINE MISSILE.png

Type: Standard missile.

Performance: Straight line motion.

Damage: 40-50.

Energy Required: 33.

Reload time: 6s.

Flame Volley adds 50% to damage.

Immobilizer

IMMOBILAZER.png

Type: Rocket.

Performance: Projectile motion. All enemy ships in the radius of detonation immobilize losing the ability to move and use weapons for 7 seconds.

Damage: 0.

Energy Required: 75.

Reload time: 12s.

Flame Volley adds 50% to effect's duration.

Mega Nuke

MEGANUKE.png

Type: Rocket.

Performance: Projectile motion. Detonates in four widening stages of explosion dealing damage to everyone in its radius.

The closer the enemy to the center of the explosion, the more damage they will take.

Damage: 50-150.

Energy Required: 50.

Reload time: 12s.

Flame Volley adds 50% to damage.

Eight-headed Dragon

DRAGON.png

Type: Eight warheads.

Performance: Straight-line motion, go in all directions from the ship.

Damage: 20-35 per warhead.

Energy Required: 50.

Reload time: 9s.

Flame Volley adds 50% to damage.