Difference between revisions of "Starbase"
(→Level 5) |
(→Level 5) |
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'''Workers to build:''' 50 | '''Workers to build:''' 50 | ||
+ | |||
+ | '''Workers to maintain:''' 0 | ||
+ | |||
+ | '''Power to run:''' 0 | ||
+ | |||
+ | == Level 6 == | ||
+ | |||
+ | '''Upgrade time:''' 20 hours | ||
+ | |||
+ | '''Crystals required:''' 16,000 | ||
+ | |||
+ | '''Microchips required:''' 1,600 | ||
+ | |||
+ | '''Credits required:''' 16,000 | ||
+ | |||
+ | '''Power to build:''' 75 | ||
+ | |||
+ | '''Workers to build:''' 70 | ||
'''Workers to maintain:''' 0 | '''Workers to maintain:''' 0 | ||
'''Power to run:''' 0 | '''Power to run:''' 0 |
Revision as of 19:45, 4 August 2014
The Starbase is an automatic combat station available to players in the game of Astro Lords: Oort Cloud.
This is the asteroid's artificial satellite designed to defend it.
The player can equip their Starbases with Officers, ammunition, Runes and artifacts. When the player upgrades it, the number of its cannons increases.
Every Starbase is also equipped with a radar that the player can use to interact with the Oort Cloud.
When active, the Starbase can be located by other Astro Lords or Aliens. If the enemy damages cannons or radars of a Starbase, it turns off automatically.
Level 2
Upgrade time: 3 hours
Crystals required: 1,000
Microchips required: 100
Credits required: 1000
Power to build: 20
Workers to build: 15
Workers to maintain: 0
Power to run: 0
Level 3
Upgrade time: 6 hours
Crystals required: 2,000
Microchips required: 200
Credits required: 2,000
Power to build: 30
Workers to build: 20
Workers to maintain: 0
Power to run: 0
Level 4
Upgrade time: 10 hours
Crystals required: 4,000
Microchips required: 400
Credits required: 4,000
Power to build: 40
Workers to build: 30
Workers to maintain: 0
Power to run: 0
Level 5
Upgrade time: 15 hours
Crystals required: 8,000
Microchips required: 800
Credits required: 8000
Power to build: 50
Workers to build: 50
Workers to maintain: 0
Power to run: 0
Level 6
Upgrade time: 20 hours
Crystals required: 16,000
Microchips required: 1,600
Credits required: 16,000
Power to build: 75
Workers to build: 70
Workers to maintain: 0
Power to run: 0