Difference between revisions of "Astromarket"
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== Level 10 == | == Level 10 == | ||
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+ | [[File:Market 3 150.png]] | ||
'''Upgrade time:''' 12 hours | '''Upgrade time:''' 12 hours |
Revision as of 18:58, 4 August 2014
Enables the player to trade resources and ammunition with asteroids in the area of radar coverage.
Once the player has upgraded the building to the next level, the number of lots they can put up for sale at the same time
increases, as well as the amount of goods available to set up a lot.
Contents
Level 1
Construction time: 5 minutes
Crystals required: 150
Microchips required: 0
Credits required: 300
Power to build: 20
Workers to build: 4
Workers to maintain: 2
Power to run: 10
Microchip capacity: 500
Minibot capacity: 100
Crystal capacity: 2000
Ammunition capacity: 50
Level 2
Upgrade time: 15 minutes
Crystals required: 375
Microchips required: 800
Credits required: 750
Power to build: 30
Workers to build: 8
Workers to maintain: 3
Power to run: 15
Microchip capacity: 1,000
Minibot capacity: 200
Crystal capacity: 4,000
Ammunition capacity: 100
Level 3
Upgrade time: 30 minutes
Crystals required: 750
Microchips required: 1,600
Credits required: 1,500
Power to build: 40
Workers to build: 12
Workers to maintain: 4
Power to run: 20
Microchip capacity: 1,500
Minibot capacity: 400
Crystal capacity: 6,000
Ammunition capacity: 150
Level 4
Upgrade time: 1 hour
Crystals required: 1,500
Microchips required: 3,200
Credits required: 3,000
Power to build: 60
Workers to build: 16
Workers to maintain: 5
Power to run: 30
Microchip capacity: 2,000
Minibot capacity: 800
Crystal capacity: 8,000
Ammunition capacity: 200
Level 5
Upgrade time: 2 hours
Crystals required: 3,000
Microchips required: 6,400
Credits required: 6,000
Power to build: 80
Workers to build: 25
Workers to maintain: 10
Power to run: 40
Microchip capacity: 2,500
Minibot capacity: 1,500
Crystal capacity: 10,000
Ammunition capacity: 250
Level 6
Upgrade time: 3 hours
Crystals required: 6,000
Microchips required: 12,800
Credits required: 12,000
Power to build: 100
Workers to build: 35
Workers to maintain: 15
Power to run: 50
Microchip capacity: 3,000
Minibot capacity: 3,000
Crystal capacity: 15,000
Ammunition capacity: 300
Level 7
Upgrade time: 4 hours
Crystals required: 12,500
Microchips required: 25,000
Credits required: 25,000
Power to build: 120
Workers to build: 45
Workers to maintain: 20
Power to run: 60
Microchip capacity: 3,500
Minibot capacity: 5,000
Crystal capacity: 20,000
Ammunition capacity: 350
Level 8
Upgrade time: 6 hours
Crystals required: 25,000
Microchips required: 50,000
Credits required: 50,000
Power to build: 140
Workers to build: 50
Workers to maintain: 30
Power to run: 70
Microchip capacity: 4,000
Minibot capacity: 7,000
Crystal capacity: 30,000
Ammunition capacity: 500
Level 9
Upgrade time: 8 hours
Crystals required: 50,000
Microchips required: 100,000
Credits required: 100,000
Power to build: 160
Workers to build: 55
Workers to maintain: 35
Power to run: 80
Microchip capacity: 4,500
Minibot capacity: 10,000
Crystal capacity: 50,000
Ammunition capacity: 700
Level 10
Upgrade time: 12 hours
Crystals required: 125,000
Microchips required: 200,000
Credits required: 250,000
Power to build: 200
Workers to build: 60
Workers to maintain: 45
Power to run: 100
Microchip capacity: 10,000
Minibot capacity: 15,000
Crystal capacity: 100,000
Ammunition capacity: 1,000