Difference between revisions of "Astromarket"
(→Level 2) |
(→Level 3) |
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'''Ammunition capacity:''' 150 | '''Ammunition capacity:''' 150 | ||
+ | |||
+ | == Level 4 == | ||
+ | |||
+ | '''Upgrade time:''' 1 hour | ||
+ | |||
+ | '''Crystals required:''' 1,500 | ||
+ | |||
+ | '''Microchips required:''' 3,200 | ||
+ | |||
+ | '''Credits required:''' 3,000 | ||
+ | |||
+ | '''Power to build:''' 60 | ||
+ | |||
+ | '''Workers to build:''' 16 | ||
+ | |||
+ | '''Workers to maintain:''' 5 | ||
+ | |||
+ | '''Power to run:''' 30 | ||
+ | |||
+ | |||
+ | |||
+ | '''Microchip capacity:''' 2,000 | ||
+ | |||
+ | '''Minibot capacity:''' 800 | ||
+ | |||
+ | '''Crystal capacity:''' 8,000 | ||
+ | |||
+ | '''Ammunition capacity:''' 200 |
Revision as of 17:54, 4 August 2014
Enables the player to trade resources and ammunition with asteroids in the area of radar coverage.
Once the player has upgraded the building to the next level, the number of lots they can put up for sale at the same time
increases, as well as the amount of goods available to set up a lot.
Level 1
Construction time: 5 minutes
Crystals required: 150
Microchips required: 0
Credits required: 300
Power to build: 20
Workers to build: 4
Workers to maintain: 2
Power to run: 10
Microchip capacity: 500
Minibot capacity: 100
Crystal capacity: 2000
Ammunition capacity: 50
Level 2
Upgrade time: 15 minutes
Crystals required: 375
Microchips required: 800
Credits required: 750
Power to build: 30
Workers to build: 8
Workers to maintain: 3
Power to run: 15
Microchip capacity: 1,000
Minibot capacity: 200
Crystal capacity: 4,000
Ammunition capacity: 100
Level 3
Upgrade time: 30 minutes
Crystals required: 750
Microchips required: 1,600
Credits required: 1,500
Power to build: 40
Workers to build: 12
Workers to maintain: 4
Power to run: 20
Microchip capacity: 1,500
Minibot capacity: 400
Crystal capacity: 6,000
Ammunition capacity: 150
Level 4
Upgrade time: 1 hour
Crystals required: 1,500
Microchips required: 3,200
Credits required: 3,000
Power to build: 60
Workers to build: 16
Workers to maintain: 5
Power to run: 30
Microchip capacity: 2,000
Minibot capacity: 800
Crystal capacity: 8,000
Ammunition capacity: 200