Difference between revisions of "Control Center"
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== Level 20 == | == Level 20 == | ||
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'''Upgrade time:''' 11 d. | '''Upgrade time:''' 11 d. |
Revision as of 17:45, 22 July 2014
This is the asteroid's central building. It produces energy and conducts fundamental and applied research in all scientific fields.
Within the Center, there is storage space for crystals, ammunition, microchips and minibots as well as accommodation facilities for cyborgs.
This is also where global monitoring center is located. It monitors data regarding each building and production conducted.
When the player upgrades their Control Center, the scientific progress of their asteroid increases as well as production of energy,
storage limit for crystals, ammunition, microchips, minibots and population limit.
Once the player upgrades the Control Center to levels 6, 11, 16 and 21, it opens new mining sectors on the asteroid.
Contents
Level 1
Upgrade time: 5 m.
Crystals required: 250
Microchips required: 0
Credits required: 250
Power to build: 30
Workers to build: 0
Workers to maintain: 0
Power to run: 0
Science points produced: 1,000
Energy produced: 15
Cyborgs stored: 30
Microchips stored: 150
Ammunition stored: 15
Crystals stored: 500
Minibots stored: 100
Level 2
Upgrade time: 3 h.
Crystals required: 1,000
Microchips required: 0
Credits required: 1,000
Power to build: 20
Workers to build: 15
Workers to maintain: 0
Power to run: 0
Science points produced: 1,500
Energy produced: 30
Cyborgs stored: 45
Microchips stored: 375
Ammunition stored: 20
Crystals stored: 750
Minibots stored: 250
Level 3
Upgrade time: 6 h.
Crystals required: 2,000
Microchips required: 100
Credits required: 2,000
Power to build: 30
Workers to build: 20
Workers to maintain: 0
Power to run: 0
Science points produced: 2,000
Energy produced: 40
Cyborgs stored: 60
Microchips stored: 600
Ammunition stored: 30
Crystals stored: 1,500
Minibots stored: 400
Level 4
Upgrade time: 10 h.
Crystals required: 4,000
Microchips required: 200
Credits required: 4,000
Power to build: 40
Workers to build: 30
Workers to maintain: 0
Power to run: 0
Science points produced: 2,500
Energy produced: 50
Cyborgs stored: 85
Microchips stored: 825
Ammunition stored: 40
Crystals stored: 3,000
Minibots stored: 550
Level 5
Upgrade time: 15 h.
Crystals required: 8,000
Microchips required: 400
Credits required: 8,000
Power to build: 50
Workers to build: 50
Workers to maintain: 0
Power to run: 0
Science points produced: 3,000
Energy produced: 60
Cyborgs stored: 110
Microchips stored: 1,125
Ammunition stored: 50
Crystals stored: 6,000
Minibots stored: 750
Level 6
Upgrade time: 20 h.
Crystals required: 16,000
Microchips required: 800
Credits required: 16,000
Power to build: 75
Workers to build: 70
Workers to maintain: 0
Power to run: 0
Science points produced: 3,500
Energy produced: 70
Cyborgs stored: 160
Microchips stored: 1,500
Ammunition stored: 60
Crystals stored: 15,000
Minibots stored: 1,000
Level 7
Upgrade time: 25 h.
Crystals required: 32,000
Microchips required: 1,600
Credits required: 32,000
Power to build: 100
Workers to build: 100
Workers to maintain: 0
Power to run: 0
Science points produced: 4,000
Energy produced: 80
Cyborgs stored: 260
Microchips stored: 1,875
Ammunition stored: 75
Crystals stored: 30,000
Minibots stored: 1,250
Level 8
Upgrade time: 30 h.
Crystals required: 64,000
Microchips required: 3,200
Credits required: 64,000
Power to build: 125
Workers to build: 120
Workers to maintain: 0
Power to run: 0
Science points produced: 4,500
Energy produced: 90
Cyborgs stored: 360
Microchips stored: 2,250
Ammunition stored: 100
Crystals stored: 75,000
Minibots stored: 1,500
Level 9
Upgrade time: 35 h.
Crystals required: 125,000
Microchips required: 6,400
Credits required: 125,000
Power to build: 150
Workers to build: 150
Workers to maintain: 0
Power to run: 0
Science points produced: 5,000
Energy produced: 100
Cyborgs stored: 510
Microchips stored: 3,000
Ammunition stored: 150
Crystals stored: 150,000
Minibots stored: 2,000
Level 10
Upgrade time: 40 h.
Crystals required: 250,000
Microchips required: 12,800
Credits required: 250,000
Power to build: 175
Workers to build: 200
Workers to maintain: 0
Power to run: 0
Science points produced: 5,500
Energy produced: 110
Cyborgs stored: 660
Microchips stored: 3,750
Ammunition stored: 200
Crystals stored: 250,000
Minibots stored: 2,500
Level 11
Upgrade time: 48 h.
Crystals required: 375,000
Microchips required: 20,000
Credits required: 300,000
Power to build: 200
Workers to build: 250
Workers to maintain: 0
Power to run: 0
Science points produced: 6,000
Energy produced: 120
Cyborgs stored: 810
Microchips stored: 4,500
Ammunition stored: 275
Crystals stored: 350,000
Minibots stored: 3,000
Level 12
Upgrade time: 72 h.
Crystals required: 500,000
Microchips required: 30,000
Credits required: 400,000
Power to build: 250
Workers to build: 300
Workers to maintain: 0
Power to run: 0
Science points produced: 6,500
Energy produced: 130
Cyborgs stored: 960
Microchips stored: 6,000
Ammunition stored: 350
Crystals stored: 450,000
Minibots stored: 4,000
Level 13
Upgrade time: 96 h.
Crystals required: 750,000
Microchips required: 40,000
Credits required: 500,000
Power to build: 300
Workers to build: 350
Workers to maintain: 0
Power to run: 0
Science points produced: 7,000
Energy produced: 140
Cyborgs stored: 1,110
Microchips stored: 7,500
Ammunition stored: 425
Crystals stored: 550,000
Minibots stored: 5,000
Level 14
Upgrade time: 120 h.
Crystals required: 1,000,000
Microchips required: 50,000
Credits required: 600,000
Power to build: 350
Workers to build: 400
Workers to maintain: 0
Power to run: 0
Science points produced: 7,500
Energy produced: 150
Cyborgs stored: 1,260
Microchips stored: 11,250
Ammunition stored: 500
Crystals stored: 650,000
Minibots stored: 7,500
Level 15
Upgrade time: 6 d.
Crystals required: 1,500,000
Microchips required: 60,000
Credits required: 700,000
Power to build: 400
Workers to build: 450
Workers to maintain: 0
Power to run: 0
Science points produced: 8,000
Energy produced: 160
Cyborgs stored: 1,410
Microchips stored: 15,000
Ammunition stored: 575
Crystals stored: 750,000
Minibots stored: 10,000
Level 16
Upgrade time: 7 d.
Crystals required: 2,000,000
Microchips required: 70,000
Credits required: 800,000
Power to build: 450
Workers to build: 500
Workers to maintain: 0
Power to run: 0
Science points produced: 8,500
Energy produced: 170
Cyborgs stored: 1,560
Microchips stored: 18,750
Ammunition stored: 650
Crystals stored: 850,000
Minibots stored: 12,500
Level 17
Upgrade time: 8 d.
Crystals required: 2,500,000
Microchips required: 80,000
Credits required: 1,000,000
Power to build: 500
Workers to build: 550
Workers to maintain: 0
Power to run: 0
Science points produced: 9,000
Energy produced: 180
Cyborgs stored: 1,710
Microchips stored: 22,500
Ammunition stored: 725
Crystals stored: 950,000
Minibots stored: 15,000
Level 18
Upgrade time: 9 d.
Crystals required: 3,000,000
Microchips required: 90,000
Credits required: 1,500,000
Power to build: 550
Workers to build: 600
Workers to maintain: 0
Power to run: 0
Science points produced: 9,500
Energy produced: 190
Cyborgs stored: 1,860
Microchips stored: 26,250
Ammunition stored: 800
Crystals stored: 1,050,000
Minibots stored: 17,500
Level 19
Upgrade time: 10 d.
Crystals required: 3,500,000
Microchips required: 100,000
Credits required: 2,000,000
Power to build: 600
Workers to build: 650
Workers to maintain: 0
Power to run: 0
Science points produced: 10,000
Energy produced: 200
Cyborgs stored: 2,010
Microchips stored: 30,000
Ammunition stored: 875
Crystals stored: 1,150,000
Minibots stored: 20,000
Level 20
Upgrade time: 11 d.
Crystals required: 4,000,000
Microchips required: 110,000
Credits required: 2,500,000
Power to build: 650
Workers to build: 700
Workers to maintain: 0
Power to run: 0
Science points produced: 10,500
Energy produced: 210
Cyborgs stored: 2,160
Microchips stored: 33,750
Ammunition stored: 950
Crystals stored: 1,250,000
Minibots stored: 22,500
Level 21
Upgrade time: 12 d.
Crystals required: 5,000,000
Microchips required: 120,000
Credits required: 3,000,000
Power to build: 700
Workers to build: 750
Workers to maintain: 0
Power to run: 0
Science points produced: 11,000
Energy produced: 220
Cyborgs stored: 2,310
Microchips stored: 37,500
Ammunition stored: 1,025
Crystals stored: 1,350,000
Minibots stored: 25,000
Level 22
Upgrade time: 14 d.
Crystals required: 6,000,000
Microchips required: 130,000
Credits required: 3,500,000
Power to build: 750
Workers to build: 800
Workers to maintain: 0
Power to run: 0
Science points produced: 11,500
Energy produced: 230
Cyborgs stored: 2,460
Microchips stored: 41,250
Ammunition stored: 1,100
Crystals stored: 1,450,000
Minibots stored: 27,500
Level 23
Upgrade time: 16 d.
Crystals required: 7,000,000
Microchips required: 140,000
Credits required: 4,000,000
Power to build: 800
Workers to build: 850
Workers to maintain: 0
Power to run: 0
Science points produced: 12,000
Energy produced: 240
Cyborgs stored: 2,610
Microchips stored: 45,000
Ammunition stored: 1,175
Crystals stored: 1,550,000
Minibots stored: 30,000
Level 24
Upgrade time: 18 d.
Crystals required: 8,000,000
Microchips required: 150,000
Credits required: 4,500,000
Power to build: 850
Workers to build: 900
Workers to maintain: 0
Power to run: 0
Science points produced: 12,500
Energy produced: 250
Cyborgs stored: 2,760
Microchips stored: 48,750
Ammunition stored: 1,250
Crystals stored: 1,650,000
Minibots stored: 32,500
Level 25
Upgrade time: 24 d.
Crystals required: 10,000,000
Microchips required: 160,000
Credits required: 5,000,000
Power to build: 900
Workers to build: 950
Workers to maintain: 0
Power to run: 0
Science points produced: 13,000
Energy produced: 295
Cyborgs stored: 2,910
Microchips stored: 52,500
Ammunition stored: 1,500
Crystals stored: 1,750,000
Minibots stored: 35,000