Difference between revisions of "Spying"
Line 36: | Line 36: | ||
− | While being at the enemy base, your spies keep contact with it even if the base is beyond your radar's reach until at least one of your spies is alive or until you call them off | + | While being at the enemy base, your spies keep contact with it even if the base is beyond your radar's reach until at least one of your spies is alive or until you call them off. |
+ | |||
This shows the enemy asteroid in the Cloud allowing you to attack it. | This shows the enemy asteroid in the Cloud allowing you to attack it. | ||
Revision as of 13:39, 4 April 2014
Spying is very important if you want to survive in the Oort Cloud. This feature allows you to see what your victim is capable of, what kind of resources he/she has as well as their amount.
If you want to spy on someone's asteroid, you need to:
1) Go to the Oort Cloud.
2) Find an asteroid you want to spy on.
3) Choose the number of spies you want to send.
4) Hit "Send". If you want to accelerate the process, you can hit "Teleport".
You can also send spies by hitting "Espionage" in "Diplomacy" window.
You can not send spies to the enemy asteroid if there is no free slot for espionage. To get the additional one, you need to learn the science of "Espionage". Your spies will start fighting the moment they arrive.
Phases of espionage:
1. Sending.
2. Breakthrough.
Determines chances to access according to comparison of your spies and enemy's (please refer to the table of Chances of getting access according to the numbers of your and enemy spies, in %). Can be enhanced with buffs.
3. Casualties.
Determines the number of casualties from both sides. Every spy has 1% chance to kill an anti-spy; every anti-spy, however, has 10% chance to kill a spy. Can be modified with buffs.
4. Infiltration.
Surviving spies are at the enemy base.
While being at the enemy base, your spies keep contact with it even if the base is beyond your radar's reach until at least one of your spies is alive or until you call them off.
This shows the enemy asteroid in the Cloud allowing you to attack it.
When you call them off, the spies return to the asteroid they were sent from or to the primary one if the first one had been recaptured.
The asteroid you spied on, can be found in the "Espionage" window.
Levels of Access
Information you can get depends on your access level.
0: no information.
The asteroid will not be added to "Espionage" list (surviving spies retreat)
1: shows enemy base.
When you hit one of the buildings, you will see alert message saying “insufficient access level”.
2: shows resources, Generals and StarBase. Allows you to:
- open the enemy Hangar to see its parameters.
- see resources as well as those you can rob (figures under the panel).
- get information about the buildings by hitting particular one.
- see Generals.
3: shows enemy's missions. Allows you to:
- see all the missions carried out by your enemy
- hit buttons on the upper panel excluding "Messages" and "Store"
Control buttons are disabled.
4: additional asteroids.
- Shows the list of all additional asteroids that can be found in the "Missions" list.
- if your level of access is 0 or 4, the target will not learn exactly who sent spies to his/her asteroid.
- if your level of access is from 1 to 3, the target will learn your identity.
When you send your spies to someone's base, their number is deducted, but when they return is added so they can overlimit your warehouses.
You can always call your spies off, and when you do that, your enemy disappears from espionage list instantly. At that, you can send them again if your target is in your radar's radius. The time your spies arrive to your asteroid depends on distance.
You can send more spies by hitting "Add spies", and this is possible only once an hour. You can add spies again only if your enemy is in the radius of any asteroid's reach. If not, you will see a pop-up window saying the asteroid is beyond your radar and offering to send more spies for deuterium.
Level of access is recorded until you lose connection, all other spies you send can only raise your level of access. If it has been increased, even if your enemy destroys themm, it is enough to send at least one spy to you do not lose contact, after that you can have that level of access.
To speed up you mission, you can always pay in deuterium, this will decrease time to 30 seconds or you can teleport them instantly.
In addition, you can pay in deuterium and use "Auto-espionage Aliens" sending 100 spies to any Alien Asteroid found. If you do not have any spies, you can not send any. If you wish to disable it, you need to tick it. This is a 7 day service.
If your enemy becomes your ally while your spies are on his/her asteroid, they will be called off.