Difference between revisions of "Battle mechanics"

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In the battle, players can:
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== In the battle, players can ==
  
 
'''1) Move their ships.'''
 
'''1) Move their ships.'''

Revision as of 15:02, 27 March 2014

In the battle, there is a possibility to control movement, shots and shield. The power of some types of ammunition depends on how far players "drag" their aim.

To move the space ship, players need to hit movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired directin.

Player's ship possess energy that is used to fire cannons and move the ship. If ships run out of energy, players need to wait until it is restored.

Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.

Players can restore their ship's shield by clicking corresponding button. When player's ship loses all its HP (runs out of minibots), it explodes.

Players take damage after being shot or after they go through space trash.

Players can leave a battle by clicking "Leave".


After winning a battle, players are rewarded with credits, microchips and experience points.


Note: players do not get any credits if they lose, only experience points.


In the battle, players can

1) Move their ships.

  • Click movement button.
  • Drag it to desired direction.
  • Release LMB.

The farther players "drag" movement button, the farther their ship will go.

Arena shipmovement.png


2) Shoot.

  • Click on the icon.
  • drag it.
  • aim at the enemy.
  • release.

The farther players "drag" the shooting button, the farther their missile will go. If you click shoot the second time, the missile will follow the same trajectory.

Arena firemovement.png

3) Restore shield.

  • Wait until the progress scale fills up
  • Hit "Shield" icon.

Arenashieldrestore.png