Difference between revisions of "Battle mechanics"

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In the battle, there is a possibility to control movement, shots and shield. The power of some types of ammunition depends on how far players "drag" their aim.  
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In the battle, players can control movement, shots and shield of their ships. The power of some types of '''[[Ammunition|ammunition]]''' depends on how far players "drag" their aim.  
  
To move space ships, players need to hit movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired directin.
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To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.
  
Player's ship possesses energy that is used to move and fire cannon. If ships run out of energy, players need to wait until it is restored.
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The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.
  
Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.  
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Each and every ship has its own shield and HP (number of '''[[Minibots|minibots]]'''). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.  
  
Players can restore their ship's shield by clicking the corresponding button. When ships lose all of their HP (run out of minibots), they explode.  
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Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of '''[[Minibots|minibots]]'''), they explode.  
  
 
Ships take damage after being shot or after they go through space trash.  
 
Ships take damage after being shot or after they go through space trash.  
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After winning a battle, players are rewarded with [[Credits|credits]], [[Microchips|microchips]] and experience points.  
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After winning a battle, players are rewarded with '''[[Credits|credits]]''', '''[[Microchips|microchips]]''' and '''[[Experience|experience]]''' points.  
  
  
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*Release.  
 
*Release.  
  
The farther players "drag" movement button, the farther their ship will go.
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The further players "drag" movement button, the further their ships go.
  
 
[[File:Arena_shipmovement.png]]
 
[[File:Arena_shipmovement.png]]
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*Release.
 
*Release.
  
The farther players "drag" the shooting button, the farther their missile will go.
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The further players "drag" the shooting button, the further their missiles go.
  
If they click '''shoot''' the second time, the missile will follow the same trajectory.
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If they click '''shoot''' the second time, the missile follows the same trajectory.
  
 
[[File:Arena_firemovement.png]]
 
[[File:Arena_firemovement.png]]

Latest revision as of 20:40, 25 April 2014

In the battle, players can control movement, shots and shield of their ships. The power of some types of ammunition depends on how far players "drag" their aim.

To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.

The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.

Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.

Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of minibots), they explode.

Ships take damage after being shot or after they go through space trash.

Players can leave the battlefield by clicking "Leave".


After winning a battle, players are rewarded with credits, microchips and experience points.


Note: if they lose, players do not get any credits, only experience points.

In the battle, players can

1) Move their ships.

  • Hold movement button.
  • Drag it.
  • Release.

The further players "drag" movement button, the further their ships go.

Arena shipmovement.png


2) Shoot.

  • Hold shooting icon.
  • Drag it.
  • Aim at the enemy.
  • Release.

The further players "drag" the shooting button, the further their missiles go.

If they click shoot the second time, the missile follows the same trajectory.

Arena firemovement.png

3) Restore their shields.

  • Wait until the progress scale fills up.
  • Hit "Shield" icon.

Arenashieldrestore.png