Difference between revisions of "Rockets"

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(Mega Nuke)
(Immobilizer)
 
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Line 5: Line 5:
 
[[File:BAZOOKA.png]]  
 
[[File:BAZOOKA.png]]  
  
'''Type''': Standard ammunition. Unlimited.
+
'''Type''': Standard '''[[Ammunition|ammunition]]'''. Unlimited.
  
 
'''Performance''': Projectile motion.  
 
'''Performance''': Projectile motion.  
Line 13: Line 13:
 
'''Energy Required:''' 25.
 
'''Energy Required:''' 25.
  
'''Reload time''': 6s.
+
'''Reload time''': 6 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''20%''' to damage.
  
 
== Hellfire ==
 
== Hellfire ==
Line 21: Line 21:
 
[[File:HELL.png]]  
 
[[File:HELL.png]]  
  
'''Type:''' Rocket.
+
'''Type:''' Projectile.
  
'''Performance:''' Projectile motion. Splits into 3 warheads.
+
'''Performance:''' Splits into 3 warheads.
  
 
'''Damage:''' 15-25.
 
'''Damage:''' 15-25.
Line 29: Line 29:
 
'''Energy Required:''' 30.
 
'''Energy Required:''' 30.
  
'''Reload time:''' 9s.
+
'''Reload time:''' 9 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''50%''' to damage.
  
 
== Mad Dog ==
 
== Mad Dog ==
Line 37: Line 37:
 
[[File:MADDOG.png]]  
 
[[File:MADDOG.png]]  
  
'''Type:''' Rocket.
+
'''Type:''' Projectile.
  
'''Performance:''' Projectile motion. After the impact, splits into 5 standard warheads.
+
'''Performance:''' Upon impact, splits into 5 standard warheads.
  
 
'''Damage:''' 15-25.
 
'''Damage:''' 15-25.
Line 45: Line 45:
 
'''Energy Required:''' 30.
 
'''Energy Required:''' 30.
  
'''Reload time:''' 9s.
+
'''Reload time:''' 9 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''50%''' to damage.
  
 
== Nuke ==
 
== Nuke ==
Line 53: Line 53:
 
[[File:NUKE.png]]  
 
[[File:NUKE.png]]  
  
'''Type:''' Rocket.
+
'''Type:''' Projectile.
  
'''Performance:''' Projectile motion. Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.  
+
'''Performance:''' Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.  
  
The closer an enemy is to the middle of explosion, the more damage he takes.
+
The closer the enemy is to the center of explosion, the more damage he takes.
  
 
'''Damage:''' 30-90.
 
'''Damage:''' 30-90.
Line 63: Line 63:
 
'''Energy Required:''' 50.
 
'''Energy Required:''' 50.
  
'''Reload time:''' 12s.
+
'''Reload time:''' 12 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''50%''' to damage.
 +
 
 +
 
 +
== Cerberus ==
 +
 
 +
[[File:Cerberus.png]]
 +
 
 +
'''Type:''' Projectile.
 +
 
 +
Upon impact, divides into five basic warheads. Upon impact, each of these warheads will also split into five warheads.
 +
 
 +
'''Damage:''' 30-40 per each warhead.
 +
 
 +
'''Energy Required:''' 30.
 +
 
 +
'''Reload time:''' 15 seconds.
 +
 
 +
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
  
 
== Direct Missile ==
 
== Direct Missile ==
Line 79: Line 96:
 
'''Energy Required:''' 33.
 
'''Energy Required:''' 33.
  
'''Reload time:''' 6s.
+
'''Reload time:''' 6 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
  
 
== Immobilizer ==
 
== Immobilizer ==
Line 87: Line 104:
 
[[File:IMMOBILAZER.png]]  
 
[[File:IMMOBILAZER.png]]  
  
'''Type:''' Rocket.
+
'''Type:''' Projectile.
  
'''Performance:''' Projectile motion. All enemy ships in the radius of detonation immobilize losing the ability to move and use weapons for 7 seconds.
+
'''Performance:''' All enemy ships in the radius of detonation lose the ability to move and use [[Ammunition|weapons]] for 7 seconds.
  
 
'''Damage:''' 0.
 
'''Damage:''' 0.
Line 95: Line 112:
 
'''Energy Required:''' 75.
 
'''Energy Required:''' 75.
  
'''Reload time:''' 12s.
+
'''Reload time:''' 12 seconds.
  
'''Flame Volley''' adds 50% to effect's duration.
+
Each level of '''Volley Gun''' skill adds '''25%''' to effect's duration.
  
 
== Mega Nuke ==
 
== Mega Nuke ==
Line 103: Line 120:
 
[[File:MEGANUKE.png]]  
 
[[File:MEGANUKE.png]]  
  
'''Type:''' Rocket.
+
'''Type:''' Projectile motion.
  
'''Performance:''' Projectile motion. Detonates in four widening stages of explosion, dealing damage to everyone in its radius.  
+
'''Performance:''' Detonates in four widening stages of explosion dealing damage to everyone in its radius.  
  
The closer the enemy to the center of the explosion, the more damage they will take.
+
The closer an enemy is to the center of the explosion, the more damage he takes.
  
 
'''Damage:''' 50-150.
 
'''Damage:''' 50-150.
Line 113: Line 130:
 
'''Energy Required:''' 50.
 
'''Energy Required:''' 50.
  
'''Reload time:''' 12s.
+
'''Reload time:''' 12 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
 +
 
 +
== CRI ==
 +
 
 +
[[File:CRI.png]]
 +
 
 +
'''Type:''' Projectile.
 +
 
 +
'''Performance:''' Upon impact, sets off a chain reaction that destroys '''[[Asteroids|asteroids]]'''.
 +
 
 +
'''Damage:''' 25-35.
 +
 
 +
'''Energy Required:''' 30.
 +
 
 +
'''Reload time:''' 9 seconds.
 +
 
 +
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
  
 
== Eight-headed Dragon ==
 
== Eight-headed Dragon ==
Line 123: Line 156:
 
'''Type:''' Eight warheads.
 
'''Type:''' Eight warheads.
  
'''Performance:''' Straight-line motion, go in all directions from the ship.  
+
'''Performance:''' Straight line motion, 8 warheads go in all directions from the ship.  
  
 
'''Damage:''' 20-35 per warhead.
 
'''Damage:''' 20-35 per warhead.
Line 129: Line 162:
 
'''Energy Required:''' 50.
 
'''Energy Required:''' 50.
  
'''Reload time:''' 9s.
+
'''Reload time:''' 9 seconds.
 +
 
 +
Each level of '''Volley Gun''' skill '''25%''' to damage.
 +
 
 +
== Homing Missle ==
 +
 
 +
[[File:HOMING MISSILE.png]]
 +
 
 +
'''Performance:''' A rocket that is launched in the specified direction. Automatically homes on the nearest enemy ship.
 +
 
 +
'''Damage:''' 45-60.
 +
 
 +
'''Energy required:''' 50.
 +
 
 +
'''Reload time:''' 12 seconds.
  
'''Flame Volley''' adds 50% to damage.
+
Each level of '''Volley Gun''' skill adds '''25%''' to damage.

Latest revision as of 17:41, 7 October 2014

Bazooka

BAZOOKA.png

Type: Standard ammunition. Unlimited.

Performance: Projectile motion.

Damage: 15-25.

Energy Required: 25.

Reload time: 6 seconds.

Each level of Volley Gun skill adds 20% to damage.

Hellfire

HELL.png

Type: Projectile.

Performance: Splits into 3 warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 50% to damage.

Mad Dog

MADDOG.png

Type: Projectile.

Performance: Upon impact, splits into 5 standard warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 50% to damage.

Nuke

NUKE.png

Type: Projectile.

Performance: Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.

The closer the enemy is to the center of explosion, the more damage he takes.

Damage: 30-90.

Energy Required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 50% to damage.


Cerberus

Cerberus.png

Type: Projectile.

Upon impact, divides into five basic warheads. Upon impact, each of these warheads will also split into five warheads.

Damage: 30-40 per each warhead.

Energy Required: 30.

Reload time: 15 seconds.

Each level of Volley Gun skill adds 25% to damage.

Direct Missile

LINE MISSILE.png

Type: Standard missile.

Performance: Straight line motion.

Damage: 40-50.

Energy Required: 33.

Reload time: 6 seconds.

Each level of Volley Gun skill adds 25% to damage.

Immobilizer

IMMOBILAZER.png

Type: Projectile.

Performance: All enemy ships in the radius of detonation lose the ability to move and use weapons for 7 seconds.

Damage: 0.

Energy Required: 75.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to effect's duration.

Mega Nuke

MEGANUKE.png

Type: Projectile motion.

Performance: Detonates in four widening stages of explosion dealing damage to everyone in its radius.

The closer an enemy is to the center of the explosion, the more damage he takes.

Damage: 50-150.

Energy Required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to damage.

CRI

CRI.png

Type: Projectile.

Performance: Upon impact, sets off a chain reaction that destroys asteroids.

Damage: 25-35.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 25% to damage.

Eight-headed Dragon

DRAGON.png

Type: Eight warheads.

Performance: Straight line motion, 8 warheads go in all directions from the ship.

Damage: 20-35 per warhead.

Energy Required: 50.

Reload time: 9 seconds.

Each level of Volley Gun skill 25% to damage.

Homing Missle

HOMING MISSILE.png

Performance: A rocket that is launched in the specified direction. Automatically homes on the nearest enemy ship.

Damage: 45-60.

Energy required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to damage.