Difference between revisions of "Rockets"

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(Cerberus)
(Direct Missile)
Line 98: Line 98:
 
'''Reload time:''' 6 seconds.
 
'''Reload time:''' 6 seconds.
  
Each level of '''Volley Gun''' skill adds 25% to damage.
+
Each level of '''Volley Gun''' skill adds '''25%''' to damage.
  
 
== Immobilizer ==
 
== Immobilizer ==

Revision as of 17:41, 7 October 2014

Bazooka

BAZOOKA.png

Type: Standard ammunition. Unlimited.

Performance: Projectile motion.

Damage: 15-25.

Energy Required: 25.

Reload time: 6 seconds.

Each level of Volley Gun skill adds 20% to damage.

Hellfire

HELL.png

Type: Projectile.

Performance: Splits into 3 warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 50% to damage.

Mad Dog

MADDOG.png

Type: Projectile.

Performance: Upon impact, splits into 5 standard warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 50% to damage.

Nuke

NUKE.png

Type: Projectile.

Performance: Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.

The closer the enemy is to the center of explosion, the more damage he takes.

Damage: 30-90.

Energy Required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 50% to damage.


Cerberus

Cerberus.png

Type: Projectile.

Upon impact, divides into five basic warheads. Upon impact, each of these warheads will also split into five warheads.

Damage: 30-40 per each warhead.

Energy Required: 30.

Reload time: 15 seconds.

Each level of Volley Gun skill adds 25% to damage.

Direct Missile

LINE MISSILE.png

Type: Standard missile.

Performance: Straight line motion.

Damage: 40-50.

Energy Required: 33.

Reload time: 6 seconds.

Each level of Volley Gun skill adds 25% to damage.

Immobilizer

IMMOBILAZER.png

Type: Projectile.

Performance: All enemy ships in the radius of detonation lose the ability to move and use weapons for 7 seconds.

Damage: 0.

Energy Required: 75.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to effect's duration.

Mega Nuke

MEGANUKE.png

Type: Projectile motion.

Performance: Detonates in four widening stages of explosion dealing damage to everyone in its radius.

The closer an enemy is to the center of the explosion, the more damage he takes.

Damage: 50-150.

Energy Required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to damage.

CRI

CRI.png

Type: Projectile.

Performance: Upon impact, sets off a chain reaction that destroys asteroids.

Damage: 25-35.

Energy Required: 30.

Reload time: 9 seconds.

Each level of Volley Gun skill adds 25% to damage.

Eight-headed Dragon

DRAGON.png

Type: Eight warheads.

Performance: Straight line motion, 8 warheads go in all directions from the ship.

Damage: 20-35 per warhead.

Energy Required: 50.

Reload time: 9 seconds.

Each level of Volley Gun skill 25% to damage.

Homing Missle

HOMING MISSILE.png

Performance: A rocket that is launched in the specified direction. Automatically homes on the nearest enemy ship.

Damage: 45-60.

Energy required: 50.

Reload time: 12 seconds.

Each level of Volley Gun skill adds 25% to damage.