Difference between revisions of "Drones"
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'''Flame Volley''' adds 50% to duration. | '''Flame Volley''' adds 50% to duration. | ||
− | == | + | == Minefield == |
[[File:MINE.png]] | [[File:MINE.png]] | ||
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[[File:HOMING MISSILE.png]] | [[File:HOMING MISSILE.png]] | ||
− | '''Type:''' [[ | + | '''Type:''' '''[[Rockets|Rocket]]'''. |
'''Performance:''' Moves in a specified direction. Automatically homes on the nearest enemy ship. | '''Performance:''' Moves in a specified direction. Automatically homes on the nearest enemy ship. |
Latest revision as of 19:19, 11 August 2014
Contents
Bomber
Type: Automatic kamikaze battle drone.
Performance: Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship.
Damage: 50-75.
Energy Required: 50.
Reloads time: 12s.
Flame Volley adds 50% to damage.
Fighter
Type: Automatic battle drone.
Performance: Moves in a specified direction. Deals damage to the enemy ship. If the enemy's kamikaze drone gets in the fighter's radius,
it changes its course and destroys the enemy's missile.
Damage: 30-50.
Energy Required: 30.
Reloads time: 12s.
Flame Volley adds 50% to duration.
Minefield
Type: Capsule.
Performance: Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.
Damage: 20-35 (each mine).
Energy Required: 99.
Reloads time: 20s.
Flame Volley adds 50% to damage.
Homing Missile
Type: Rocket.
Performance: Moves in a specified direction. Automatically homes on the nearest enemy ship.
Damage: 45-60.
Energy Required: 50.
Reloads time: 12s.
Flame Volley adds 50% to damage.