Difference between revisions of "Battle mechanics"

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In the battle, there is a possibility to control movement, shots and shield.  
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In the battle, players can control movement, shots and shield of their ships. The power of some types of '''[[Ammunition|ammunition]]''' depends on how far players "drag" their aim.  
The power of some types of ammunition depends on how strong players "pull" their aim.  
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To move the space ship, players need to hit movement button, pull it and release.
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To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.
Players can also move their ships by "pulling" the aim out from their ships.
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Player's ship possess energy that is used to fire cannons and move the ship.
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The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.
  
If a ship runs out of energy, players need to wait until it is restored.
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Each and every ship has its own shield and HP (number of '''[[Minibots|minibots]]'''). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.  
  
Each and every ships has its own shield and HP (number of minibots).
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Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of '''[[Minibots|minibots]]'''), they explode.  
When ships take damage, it loses a part of its shield. Once shield is destroyed,
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ships start to lose HP.
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Players can restore their ship's shield by clicking corresponding button.  
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When player's ship loses all its HP (runs out of minibots), the ship destroys.  
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Ships take damage after being shot or after they go through space trash.  
  
Players take damage after being shot or after they impact space trash.  
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Players can leave the battlefield by clicking '''"Leave"'''.  
  
Players can leave a battle by clicking '''"Leave"'''.
 
  
After winning a battle, players are rewarded with credits, microchips and experience points.  
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After winning a battle, players are rewarded with '''[[Credits|credits]]''', '''[[Microchips|microchips]]''' and '''[[Experience|experience]]''' points.  
  
'''Note:''' players do not get any credits if they lose.
 
  
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'''Note:''' if they lose, players do not get any credits, only experience points.
  
In the battle, to control their ships, players can:
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== In the battle, players can ==
*Click LMB in the management panel and then pull it to desired direction. Then LMB should be released.
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The farther players "pull" movement button, the farther their ship goes.
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*Shoot. They need to click LMB on the ammunition button, pull cursor in the direction of a target you
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wish to shoot and release it. The farther players "pull" the shooting button, the farther their missile will go.
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*Restore shield. To do that, players need to wait until the progress scale fills up and hit '''"Shield"''' icon.
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'''1) Move their ships.'''
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*Hold movement button.
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*Drag it.
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*Release.
  
That's your ship
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The further players "drag" movement button, the further their ships go.
  
[[File:Arena_yourship.png]]
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[[File:Arena_shipmovement.png]]
  
  
That's the enemy ship
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'''2) Shoot.'''
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*Hold shooting icon.
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*Drag it.
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*Aim at the enemy.
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*Release.
  
[[File:Arenaenemyship.png]]
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The further players "drag" the shooting button, the further their missiles go.
  
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If they click '''shoot''' the second time, the missile follows the same trajectory.
  
This is a Base shell: it has an endless charge.  To fire, click on the icon, drag it, aiming for the enemy, and release
 
 
[[File:Arena_firemovement.png]]
 
[[File:Arena_firemovement.png]]
  
 
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'''3) Restore their shields.'''
The farther you drag, the farther the missile will fly. If you click a second time, the shot will follow the same trajectory
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*Wait until the progress scale fills up.
 
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*Hit '''"Shield"''' icon.
 
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Movement: click, drag, release and the ship will move
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[[File:Arena_shipmovement.png]]
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This button restores your Shield. The Shield is the protective energy field that surrounds the ship.  When the Shield is damaged, click this button to restore it
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[[File:Arenashieldrestore.png]]
 
[[File:Arenashieldrestore.png]]
 
 
This scale measures Movement Energy. Any action (shooting, movement, etc.) uses some Movement Energy. Movement Energy is automatically restored
 
 
[[File:Arena_restoreshield.png]]
 
 
If you just click on the bullet icon, the current shot will follow the same trajectory as the previous.
 
 
Your aim is to destroy the enemy ship.
 
 
[[File:Arenawin.png]]
 
 
 
You'll take damage from enemy's shooting and also if you go through the obstacles ( space trash).
 
 
To finish battle, press Leave button.
 
 
You gain experience, credits, microchips and surprises for every battle win.  If you lose - you got only experience.
 

Latest revision as of 20:40, 25 April 2014

In the battle, players can control movement, shots and shield of their ships. The power of some types of ammunition depends on how far players "drag" their aim.

To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.

The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.

Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.

Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of minibots), they explode.

Ships take damage after being shot or after they go through space trash.

Players can leave the battlefield by clicking "Leave".


After winning a battle, players are rewarded with credits, microchips and experience points.


Note: if they lose, players do not get any credits, only experience points.

In the battle, players can

1) Move their ships.

  • Hold movement button.
  • Drag it.
  • Release.

The further players "drag" movement button, the further their ships go.

Arena shipmovement.png


2) Shoot.

  • Hold shooting icon.
  • Drag it.
  • Aim at the enemy.
  • Release.

The further players "drag" the shooting button, the further their missiles go.

If they click shoot the second time, the missile follows the same trajectory.

Arena firemovement.png

3) Restore their shields.

  • Wait until the progress scale fills up.
  • Hit "Shield" icon.

Arenashieldrestore.png