Difference between revisions of "Extrications"
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− | + | == Bomber == | |
− | + | [[File:BOMBER.png]] | |
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+ | '''Type:''' Automatic kamikaze battle drone. | ||
+ | '''Performance:''' Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship. | ||
− | + | '''Damage:''' 50-75. | |
− | + | '''Energy Required:''' 50. | |
− | : | + | |
− | + | ||
− | + | ||
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+ | '''Reloads time:''' 12s. | ||
+ | '''Flame Volley''' adds 50% to damage. | ||
− | + | == Fighter == | |
− | + | [[File:FIGHTER.png]] | |
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+ | '''Type:''' Automatic battle drone. | ||
+ | '''Performance:''' Moves in a specified direction. If the enemy's kamikaze drone gets in the fighter's radius, changes its course and destroys the enemy's missile. | ||
− | + | '''Damage:''' 30-50. | |
− | + | '''Energy Required:''' 30. | |
+ | |||
+ | '''Reloads time:''' 12s. | ||
+ | |||
+ | '''Flame Volley''' adds 50% to duration. | ||
+ | |||
+ | == Mine Field == | ||
+ | |||
+ | [[File:MINE.png]] | ||
+ | |||
+ | '''Type:''' Capsule. | ||
+ | |||
+ | '''Performance:''' Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation. | ||
+ | |||
+ | '''Damage:''' 20-35 (each mine). | ||
+ | |||
+ | '''Energy Required:''' 99. | ||
+ | |||
+ | '''Reloads time:''' 20s. | ||
+ | |||
+ | '''Flame Volley''' adds 50% to damage. | ||
+ | |||
+ | == Homing Missile == | ||
+ | |||
+ | [[File:HOMING MISSILE.png]] | ||
+ | |||
+ | '''Type:''' Rocket. | ||
+ | |||
+ | '''Performance:''' Moves in a specified direction. Automatically homes on the nearest enemy ship. | ||
+ | |||
+ | '''Damage:''' 45-60. | ||
+ | |||
+ | '''Energy Required:''' 50. | ||
+ | |||
+ | '''Reloads time:''' 12s. | ||
+ | |||
+ | '''Flame Volley''' adds 50% to damage. |
Latest revision as of 16:55, 26 March 2014
Contents
Bomber
Type: Automatic kamikaze battle drone.
Performance: Moves in a specified direction. If the enemy gets in the drone's radius, it changes its course and rams the enemy ship.
Damage: 50-75.
Energy Required: 50.
Reloads time: 12s.
Flame Volley adds 50% to damage.
Fighter
Type: Automatic battle drone.
Performance: Moves in a specified direction. If the enemy's kamikaze drone gets in the fighter's radius, changes its course and destroys the enemy's missile.
Damage: 30-50.
Energy Required: 30.
Reloads time: 12s.
Flame Volley adds 50% to duration.
Mine Field
Type: Capsule.
Performance: Moves along a curved path under the action of asteroid’s gravity. Creates a minefield in the area of its detonation.
Damage: 20-35 (each mine).
Energy Required: 99.
Reloads time: 20s.
Flame Volley adds 50% to damage.
Homing Missile
Type: Rocket.
Performance: Moves in a specified direction. Automatically homes on the nearest enemy ship.
Damage: 45-60.
Energy Required: 50.
Reloads time: 12s.
Flame Volley adds 50% to damage.