Difference between revisions of "Rockets"
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A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take. | A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take. | ||
− | Damage | + | '''Damage:''' 30-90 |
− | Energy Required: 50 | + | '''Energy Required:''' 50 |
− | + | '''Reload time:''' 12 с | |
− | Flame Volley adds | + | '''Flame Volley''' adds 50% to damage. |
Line 71: | Line 71: | ||
Basic missile that flies at a straight trajectory. | Basic missile that flies at a straight trajectory. | ||
− | Damage | + | '''Damage:''' 40-50 |
− | Energy Required: 33 | + | '''Energy Required:''' 33 |
− | + | '''Reload time:''' 6 с | |
− | Flame Volley adds | + | '''Flame Volley''' adds 50% to damage. |
Line 86: | Line 86: | ||
A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds | A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds | ||
− | Damage | + | '''Damage:''' no |
− | Energy Required: 75 | + | '''Energy Required:''' 75 |
− | + | '''Reload time:''' 12 с | |
− | + | ||
− | + | ||
+ | '''Flame Volley''' adds 50% to effect's duration. | ||
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A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take. | A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take. | ||
− | Damage | + | '''Damage:''' 50-150 |
− | Energy Required: 50 | + | '''Energy Required:''' 50 |
− | + | '''Reload time:''' 12 с | |
− | Flame Volley adds | + | '''Flame Volley''' adds 50% to damage. |
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Eight warheads that fly in straight trajectories in all directions from the ship. | Eight warheads that fly in straight trajectories in all directions from the ship. | ||
− | Damage | + | '''Damage:''' 20-35 per warhead |
− | Energy Required: 50 | + | '''Energy Required:''' 50 |
− | + | '''Reload time:''' 9 с | |
− | Flame Volley adds | + | '''Flame Volley''' adds 50% to damage. |
Revision as of 19:47, 24 March 2014
Contents
Bazooka
Type: Standard ammunition. Unlimited.
Performance: Flies in an arched trajectory.
Damage: 15-25.
Energy Required: 25.
Reload time: 6s.
Flame Volley adds 50% to damage.
Hellfire
Type: Rocket.
Performance: Flies in an arced trajectory under the influence of the asteroid’s gravity field. Splits into 3 warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds 50% to damage.
Mad Dog
Type: Rocket
Performance: Flies in an arced trajectory. After the impact, splits into 5 standard warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9 s.
Flame Volley adds 50% to damage.
Nuke
A rocket that flies along a curved trajectory and detonates in two widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
Damage: 30-90
Energy Required: 50
Reload time: 12 с
Flame Volley adds 50% to damage.
Direct Missile
Basic missile that flies at a straight trajectory.
Damage: 40-50
Energy Required: 33
Reload time: 6 с
Flame Volley adds 50% to damage.
Immobilizer
A rocket that flies along a curved trajectory: all enemy ships in the radius of its detonation are immobilized, losing the ability to maneuver and use weaponry for 7 seconds
Damage: no
Energy Required: 75
Reload time: 12 с
Flame Volley adds 50% to effect's duration.
Mega Nuke
A rocket that flies along a curved trajectory and detonates in four widening stages of explosion, dealing damage to everyone in its radius. The closer the enemy to the center of the explosion, the more damage they will take.
Damage: 50-150
Energy Required: 50
Reload time: 12 с
Flame Volley adds 50% to damage.
Eight-headed Dragon
Eight warheads that fly in straight trajectories in all directions from the ship.
Damage: 20-35 per warhead
Energy Required: 50
Reload time: 9 с
Flame Volley adds 50% to damage.