Difference between revisions of "Starbase"

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'''StarBase''' is an automatic combat station, an artificial satellite that defends [[Asteroids|asteroids.]]  
+
The '''Starbase''' is an automatic combat station available to players in the game of '''Astro Lords: [[Global map - the Oort Cloud|Oort Cloud]]'''.
  
 +
This is the asteroid's artificial satellite designed to defend it.
  
Players can equip their '''StarBases''' with [[Officers|officers]], [[Ammunition|ammunition]], [[Runes|Runes]] and [[artefacts|artifacts]].
 
  
When players upgrade their '''StarBases''', the number of its cannons increases.
+
The player can equip their '''Starbases''' with '''[[Officers|Officers]]''', '''[[Ammunition|ammunition]]''', '''[[Runes|Runes]]''' and '''[[Artifacts|Artifacts]]'''. When the player upgrades a '''Starbase''', the number of its cannons increases.
  
Every '''StarBase''' is also equipped with a [[Radar|radar]] that players can use to interact with the '''[[Global map - the Oort Cloud|Oort Cloud]]'''.
+
Every '''Starbase''' is also equipped with a '''[[Radar|radar]]''' that the player can use to interact with the '''[[Global map - the Oort Cloud|Oort Cloud]]'''.
  
 +
When active, the '''Starbase''' can be located by other '''Astro Lords''' or '''Aliens'''. If the enemy damages cannons or '''[[Radar|radars]]''' of a '''Starbase''', it turns off automatically.
  
When active, '''StarBases''' can be located by other Astro Lords.  
+
[[File:Starbase animation.gif]]
  
 +
== Level 1 ==
  
If someone damages cannons or [[Radar|radars]] of a '''StarBase''', it turns off automatically.
+
[[File:SP 1 300.png]]
  
[[File:Starbase animation.gif]]
+
{| class="wikitable collapsible"
 +
|'''Toughness and ammunition'''||style="width:220px"|'''Cannons and radars'''
 +
|-
 +
||[[File:ShS.jpg]] Toughness: 1,000||[[File:Cannon1 iconS.png]] Cannons: 1
 +
|-
 +
|[[File:Cargo icon.png]] Ammunition: 100||[[File:RadarS.png]] Radars: 1
 +
|}
 +
 
 +
== Level 2 ==
 +
 
 +
[[File:SP 1 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 3 hours||[[File:ShS.jpg]] Toughness: 1200||[[File:Cannon1 iconS.png]] Cannons: 1
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 3,000||[[File:Cargo icon.png]] Ammunition: 120||[[File:RadarS.png]] Radars: 1
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 100||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 1,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 20||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 15||  ||
 +
|-
 +
|}
 +
 
 +
== Level 3 ==
 +
 
 +
[[File:SP 1 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 6 hours||[[File:ShS.jpg]] Toughness: 1,400||[[File:Cannon1 iconS.png]] Cannons: 1
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 2,000||[[File:Cargo icon.png]] Ammunition: 140||[[File:RadarS.png]] Radars: 1
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 200||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 2,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 30||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 20||  ||
 +
|-
 +
|}
 +
 
 +
== Level 4 ==
 +
 
 +
[[File:SP 1 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 10 hours||[[File:ShS.jpg]] Toughness: 1,600||[[File:Cannon1 iconS.png]] Cannons: 1
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 9,000||[[File:Cargo icon.png]] Ammunition: 160||[[File:RadarS.png]] Radars: 1
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 400||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 3,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 40||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 30||  ||
 +
|-
 +
|}
 +
 
 +
== Level 5 ==
 +
 
 +
[[File:SP 1 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 15 hours||[[File:ShS.jpg]] Toughness: 1,800||[[File:Cannon1 iconS.png]] Cannons: 1
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 15,000||[[File:Cargo icon.png]] Ammunition: 180||[[File:RadarS.png]] Radars: 1
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 800||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 5,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 50||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 50||  ||
 +
|-
 +
|}
 +
 
 +
== Level 6 ==
 +
 
 +
[[File:SP 1 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 20 hours||[[File:ShS.jpg]] Toughness: 2,000||[[File:Cannon1 iconS.png]] Cannons: 2
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 30,000||[[File:Cargo icon.png]] Ammunition: 200||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 1,600||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 10,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 75||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 70||  ||
 +
|-
 +
|}
 +
 
 +
== Level 7 ==
 +
 
 +
[[File:SP 1 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 1 day and 1 hour||[[File:ShS.jpg]] Toughness: 2,200||[[File:Cannon1 iconS.png]] Cannons: 2
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 60,000||[[File:Cargo icon.png]] Ammunition: 220||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 2,500||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 20,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 100||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 100||  ||
 +
|-
 +
|}
 +
 
 +
== Level 8 ==
 +
 
 +
[[File:SP 1 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 1 day and 6 hours||[[File:ShS.jpg]] Toughness: 2,400||[[File:Cannon1 iconS.png]] Cannons: 2
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 90,000||[[File:Cargo icon.png]] Ammunition: 240||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 3,500||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 30,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 125||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 120||  ||
 +
|-
 +
|}
 +
 
 +
== Level 9 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 1 day and 11 hours||[[File:ShS.jpg]] Toughness: 2,600||[[File:Cannon1 iconS.png]] Cannons: 2
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 135,000||[[File:Cargo icon.png]] Ammunition: 260||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 5,000||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 40,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 150||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 150||  ||
 +
|-
 +
|}
 +
 
 +
== Level 10 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 1 day and 16 hours||[[File:ShS.jpg]] Toughness: 2,800||[[File:Cannon1 iconS.png]] Cannons: 2
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 200,000||[[File:Cargo icon.png]] Ammunition: 280||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 8,000||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 50,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 175||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 200||  ||
 +
|-
 +
|}
 +
 
 +
== Level 11 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 2 days||[[File:ShS.jpg]] Toughness: 3,000||[[File:Cannon1 iconS.png]] Cannons: 3
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 300,000||[[File:Cargo icon.png]] Ammunition: 300||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 12,000||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 75,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 200||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 250||  ||
 +
|-
 +
|}
 +
 
 +
== Level 12 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 3 days||[[File:ShS.jpg]] Toughness: 3200||[[File:Cannon1 iconS.png]] Cannons: 3
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 600,000||[[File:Cargo icon.png]] Ammunition: 320||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 25,000||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 200,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 250||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 300||  ||
 +
|-
 +
|}
 +
 
 +
== Level 13 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
{| class="wikitable collapsible"
 +
!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
 +
|-
 +
|[[File:Timer.png]] Upgrade time: 4 days||[[File:ShS.jpg]] Toughness: 3,400||[[File:Cannon1 iconS.png]] Cannons: 3
 +
|-
 +
|[[File:Cristals.png|27 px]] Crystals: 750,000||[[File:Cargo icon.png]] Ammunition: 340||[[File:RadarS.png]] Radars: 2
 +
|-
 +
|[[File:Microchip.png|27 px]] Microchips: 30,000||  ||
 +
|-
 +
|[[File:Credits.png|27 px]] Credits: 250,000||  ||
 +
|-
 +
|[[File:EnergieS.png|27 px]] Energy: 350||  ||
 +
|-
 +
|[[File:Ico - resource workerS.png]] Workers: 300||  ||
 +
|-
 +
|}
 +
 
 +
== Level 14 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
'''Upgrade time:''' 120 hours
 +
 
 +
'''Crystals required:''' 1,000,000
 +
 
 +
'''Microchips required:''' 60000
 +
 
 +
'''Credits required:''' 600,000
 +
 
 +
'''Power to build:''' 350
 +
 
 +
'''Workers to build:''' 400
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 15 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
'''Upgrade time:''' 6 days
 +
 
 +
'''Crystals required:''' 1,500,000
 +
 
 +
'''Microchips required:''' 70000
 +
 
 +
'''Credits required:''' 700,000
 +
 
 +
'''Power to build:''' 400
 +
 
 +
'''Workers to build:''' 450
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 16 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
'''Upgrade time:''' 7 days
 +
 
 +
'''Crystals required:''' 2,000,000
 +
 
 +
'''Microchips required:''' 80,000
 +
 
 +
'''Credits required:''' 800,000
 +
 
 +
'''Power to build:''' 450
 +
 
 +
'''Workers to build:''' 500
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 17 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
'''Upgrade time:''' 8 days
 +
 
 +
'''Crystals required:''' 2,500,000
 +
 
 +
'''Microchips required:''' 90,000
 +
 
 +
'''Credits required:''' 1,000,000
 +
 
 +
'''Power to build:''' 500
 +
 
 +
'''Workers to build:''' 550
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 18 ==
 +
 
 +
[[File:SP 3 300.png]]
 +
 
 +
'''Upgrade time:''' 9 days
 +
 
 +
'''Crystals required:''' 3,000,000
 +
 
 +
'''Microchips required:''' 100000
 +
 
 +
'''Credits required:''' 1,500,000
 +
 
 +
'''Power to build:''' 550
 +
 
 +
'''Workers to build:''' 600
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 19 ==
 +
 
 +
[[File:SP 6 300.png]]
 +
 
 +
'''Upgrade time:''' 10
 +
 
 +
'''Crystals required:''' 3,500,000
 +
 
 +
'''Microchips required:''' 110,000
 +
 
 +
'''Credits required:''' 2,000,000
 +
 
 +
'''Power to build:''' 600
 +
 
 +
'''Workers to build:''' 650
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 20 ==
 +
 
 +
[[File:SP 6 300.png]]
 +
 
 +
'''Upgrade time:''' 11 days
 +
 
 +
'''Crystals required:''' 4,000,000
 +
 
 +
'''Microchips required:''' 120,000
 +
 
 +
'''Credits required:''' 2,500,000
 +
 
 +
'''Power to build:''' 650
 +
 
 +
'''Workers to build:''' 700
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 21 ==
 +
 
 +
[[File:SP 6 300.png]]
 +
 
 +
'''Upgrade time:''' 12 days
 +
 
 +
'''Crystals required:''' 5,000,000
 +
 
 +
'''Microchips required:''' 130,000
 +
 
 +
'''Credits required:''' 3,000,000
 +
 
 +
'''Power to build:''' 700
 +
 
 +
'''Workers to build:''' 750
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 22 ==
 +
 
 +
[[File:SP 6 300.png]]
 +
 
 +
'''Upgrade time:''' 14 days
 +
 
 +
'''Crystals required:''' 6,000,000
 +
 
 +
'''Microchips required:''' 140,000
 +
 
 +
'''Credits required:''' 3,500,000
 +
 
 +
'''Power to build:''' 750
 +
 
 +
'''Workers to build:''' 800
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 23 ==
 +
 
 +
[[File:SP 6 300.png]]
 +
 
 +
'''Upgrade time:''' 16 days
 +
 
 +
'''Crystals required:''' 7,000,000
 +
 
 +
'''Microchips required:''' 150000
 +
 
 +
'''Credits required:''' 4,000,000
 +
 
 +
'''Power to build:''' 800
 +
 
 +
'''Workers to build:''' 850
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 24 ==
 +
 
 +
[[File:SP 6 300.png]]
 +
 
 +
'''Upgrade time:''' 18 days
 +
 
 +
'''Crystals required:''' 8,000,000
 +
 
 +
'''Microchips required:''' 160,000
 +
 
 +
'''Credits required:''' 4,500,000
 +
 
 +
'''Power to build:''' 850
 +
 
 +
'''Workers to build:''' 900
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0
 +
 
 +
== Level 25 ==
 +
 
 +
[[File:SP 6 300.png]]
 +
 
 +
'''Upgrade time:''' 24 days
 +
 
 +
'''Crystals required:''' 10,000,000
 +
 
 +
'''Microchips required:''' 320,000
 +
 
 +
'''Credits required:''' 5,000,000
 +
 
 +
'''Power to build:''' 900
 +
 
 +
'''Workers to build:''' 950
 +
 
 +
'''Workers to maintain:''' 0
 +
 
 +
'''Power to run:''' 0

Latest revision as of 15:28, 10 March 2015

The Starbase is an automatic combat station available to players in the game of Astro Lords: Oort Cloud.

This is the asteroid's artificial satellite designed to defend it.


The player can equip their Starbases with Officers, ammunition, Runes and Artifacts. When the player upgrades a Starbase, the number of its cannons increases.

Every Starbase is also equipped with a radar that the player can use to interact with the Oort Cloud.

When active, the Starbase can be located by other Astro Lords or Aliens. If the enemy damages cannons or radars of a Starbase, it turns off automatically.

Starbase animation.gif

Level 1

SP 1 300.png

Toughness and ammunition Cannons and radars
ShS.jpg Toughness: 1,000 Cannon1 iconS.png Cannons: 1
Cargo icon.png Ammunition: 100 RadarS.png Radars: 1

Level 2

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 3 hours ShS.jpg Toughness: 1200 Cannon1 iconS.png Cannons: 1
Cristals.png Crystals: 3,000 Cargo icon.png Ammunition: 120 RadarS.png Radars: 1
Microchip.png Microchips: 100
Credits.png Credits: 1,000
EnergieS.png Energy: 20
Ico - resource workerS.png Workers: 15

Level 3

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 6 hours ShS.jpg Toughness: 1,400 Cannon1 iconS.png Cannons: 1
Cristals.png Crystals: 2,000 Cargo icon.png Ammunition: 140 RadarS.png Radars: 1
Microchip.png Microchips: 200
Credits.png Credits: 2,000
EnergieS.png Energy: 30
Ico - resource workerS.png Workers: 20

Level 4

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 10 hours ShS.jpg Toughness: 1,600 Cannon1 iconS.png Cannons: 1
Cristals.png Crystals: 9,000 Cargo icon.png Ammunition: 160 RadarS.png Radars: 1
Microchip.png Microchips: 400
Credits.png Credits: 3,000
EnergieS.png Energy: 40
Ico - resource workerS.png Workers: 30

Level 5

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 15 hours ShS.jpg Toughness: 1,800 Cannon1 iconS.png Cannons: 1
Cristals.png Crystals: 15,000 Cargo icon.png Ammunition: 180 RadarS.png Radars: 1
Microchip.png Microchips: 800
Credits.png Credits: 5,000
EnergieS.png Energy: 50
Ico - resource workerS.png Workers: 50

Level 6

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 20 hours ShS.jpg Toughness: 2,000 Cannon1 iconS.png Cannons: 2
Cristals.png Crystals: 30,000 Cargo icon.png Ammunition: 200 RadarS.png Radars: 2
Microchip.png Microchips: 1,600
Credits.png Credits: 10,000
EnergieS.png Energy: 75
Ico - resource workerS.png Workers: 70

Level 7

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 1 day and 1 hour ShS.jpg Toughness: 2,200 Cannon1 iconS.png Cannons: 2
Cristals.png Crystals: 60,000 Cargo icon.png Ammunition: 220 RadarS.png Radars: 2
Microchip.png Microchips: 2,500
Credits.png Credits: 20,000
EnergieS.png Energy: 100
Ico - resource workerS.png Workers: 100

Level 8

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 1 day and 6 hours ShS.jpg Toughness: 2,400 Cannon1 iconS.png Cannons: 2
Cristals.png Crystals: 90,000 Cargo icon.png Ammunition: 240 RadarS.png Radars: 2
Microchip.png Microchips: 3,500
Credits.png Credits: 30,000
EnergieS.png Energy: 125
Ico - resource workerS.png Workers: 120

Level 9

SP 3 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 1 day and 11 hours ShS.jpg Toughness: 2,600 Cannon1 iconS.png Cannons: 2
Cristals.png Crystals: 135,000 Cargo icon.png Ammunition: 260 RadarS.png Radars: 2
Microchip.png Microchips: 5,000
Credits.png Credits: 40,000
EnergieS.png Energy: 150
Ico - resource workerS.png Workers: 150

Level 10

SP 3 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 1 day and 16 hours ShS.jpg Toughness: 2,800 Cannon1 iconS.png Cannons: 2
Cristals.png Crystals: 200,000 Cargo icon.png Ammunition: 280 RadarS.png Radars: 2
Microchip.png Microchips: 8,000
Credits.png Credits: 50,000
EnergieS.png Energy: 175
Ico - resource workerS.png Workers: 200

Level 11

SP 3 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 2 days ShS.jpg Toughness: 3,000 Cannon1 iconS.png Cannons: 3
Cristals.png Crystals: 300,000 Cargo icon.png Ammunition: 300 RadarS.png Radars: 2
Microchip.png Microchips: 12,000
Credits.png Credits: 75,000
EnergieS.png Energy: 200
Ico - resource workerS.png Workers: 250

Level 12

SP 3 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 3 days ShS.jpg Toughness: 3200 Cannon1 iconS.png Cannons: 3
Cristals.png Crystals: 600,000 Cargo icon.png Ammunition: 320 RadarS.png Radars: 2
Microchip.png Microchips: 25,000
Credits.png Credits: 200,000
EnergieS.png Energy: 250
Ico - resource workerS.png Workers: 300

Level 13

SP 3 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 4 days ShS.jpg Toughness: 3,400 Cannon1 iconS.png Cannons: 3
Cristals.png Crystals: 750,000 Cargo icon.png Ammunition: 340 RadarS.png Radars: 2
Microchip.png Microchips: 30,000
Credits.png Credits: 250,000
EnergieS.png Energy: 350
Ico - resource workerS.png Workers: 300

Level 14

SP 3 300.png

Upgrade time: 120 hours

Crystals required: 1,000,000

Microchips required: 60000

Credits required: 600,000

Power to build: 350

Workers to build: 400

Workers to maintain: 0

Power to run: 0

Level 15

SP 3 300.png

Upgrade time: 6 days

Crystals required: 1,500,000

Microchips required: 70000

Credits required: 700,000

Power to build: 400

Workers to build: 450

Workers to maintain: 0

Power to run: 0

Level 16

SP 3 300.png

Upgrade time: 7 days

Crystals required: 2,000,000

Microchips required: 80,000

Credits required: 800,000

Power to build: 450

Workers to build: 500

Workers to maintain: 0

Power to run: 0

Level 17

SP 3 300.png

Upgrade time: 8 days

Crystals required: 2,500,000

Microchips required: 90,000

Credits required: 1,000,000

Power to build: 500

Workers to build: 550

Workers to maintain: 0

Power to run: 0

Level 18

SP 3 300.png

Upgrade time: 9 days

Crystals required: 3,000,000

Microchips required: 100000

Credits required: 1,500,000

Power to build: 550

Workers to build: 600

Workers to maintain: 0

Power to run: 0

Level 19

SP 6 300.png

Upgrade time: 10

Crystals required: 3,500,000

Microchips required: 110,000

Credits required: 2,000,000

Power to build: 600

Workers to build: 650

Workers to maintain: 0

Power to run: 0

Level 20

SP 6 300.png

Upgrade time: 11 days

Crystals required: 4,000,000

Microchips required: 120,000

Credits required: 2,500,000

Power to build: 650

Workers to build: 700

Workers to maintain: 0

Power to run: 0

Level 21

SP 6 300.png

Upgrade time: 12 days

Crystals required: 5,000,000

Microchips required: 130,000

Credits required: 3,000,000

Power to build: 700

Workers to build: 750

Workers to maintain: 0

Power to run: 0

Level 22

SP 6 300.png

Upgrade time: 14 days

Crystals required: 6,000,000

Microchips required: 140,000

Credits required: 3,500,000

Power to build: 750

Workers to build: 800

Workers to maintain: 0

Power to run: 0

Level 23

SP 6 300.png

Upgrade time: 16 days

Crystals required: 7,000,000

Microchips required: 150000

Credits required: 4,000,000

Power to build: 800

Workers to build: 850

Workers to maintain: 0

Power to run: 0

Level 24

SP 6 300.png

Upgrade time: 18 days

Crystals required: 8,000,000

Microchips required: 160,000

Credits required: 4,500,000

Power to build: 850

Workers to build: 900

Workers to maintain: 0

Power to run: 0

Level 25

SP 6 300.png

Upgrade time: 24 days

Crystals required: 10,000,000

Microchips required: 320,000

Credits required: 5,000,000

Power to build: 900

Workers to build: 950

Workers to maintain: 0

Power to run: 0