Difference between revisions of "Rockets"

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(CRI)
(Nuke)
Line 55: Line 55:
 
'''Type:''' Projectile.
 
'''Type:''' Projectile.
  
'''Performance:''' Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.  
+
'''Performance:''' Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.  
  
The closer an enemy is to the middle of explosion, the more damage he takes.
+
The closer an enemy is to the center of explosion, the more damage he takes.
  
 
'''Damage:''' 30-90.
 
'''Damage:''' 30-90.

Revision as of 18:13, 16 April 2014

Bazooka

BAZOOKA.png

Type: Standard ammunition. Unlimited.

Performance: Projectile motion.

Damage: 15-25.

Energy Required: 25.

Reload time: 6s.

Flame Volley adds 50% to damage each level.

Hellfire

HELL.png

Type: Projectile.

Performance: Splits into 3 warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9s.

Flame Volley adds 50% to damage each level.

Mad Dog

MADDOG.png

Type: Projectile.

Performance: Upon impact, splits into 5 standard warheads.

Damage: 15-25.

Energy Required: 30.

Reload time: 9s.

Flame Volley adds 50% to damage each level.

Nuke

NUKE.png

Type: Projectile.

Performance: Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.

The closer an enemy is to the center of explosion, the more damage he takes.

Damage: 30-90.

Energy Required: 50.

Reload time: 12s.

Flame Volley adds 50% to damage each level.

Direct Missile

LINE MISSILE.png

Type: Standard missile.

Performance: Straight line motion.

Damage: 40-50.

Energy Required: 33.

Reload time: 6s.

Flame Volley adds +50% to damage each level.

Immobilizer

IMMOBILAZER.png

Type: Projectile.

Performance: All enemy ships in the radius of detonation lose the ability to move and use weapons for 7 seconds.

Damage: 0.

Energy Required: 75.

Reload time: 12s.

Flame Volley adds 50% to effect's duration each level.

Mega Nuke

MEGANUKE.png

Type: Projectile motion.

Performance: Detonates in four widening stages of explosion dealing damage to everyone in its radius.

The closer an enemy is to the center of the explosion, the more damage he takes.

Damage: 50-150.

Energy Required: 50.

Reload time: 12s.

Flame Volley adds +50% to damage each level.

CRI

IMMOBILAZER.png

Type: Projectile.

Performance: Upon impact, starts chain reaction that destroys asteroids.

Damage: 25-35.

Energy Required: 30.

Reload time: 9s.

Flame Volley adds +50% to damage each level.

Eight-headed Dragon

DRAGON.png

Type: Eight warheads.

Performance: Straight-line motion, 8 warheads go in all directions from the ship.

Damage: 20-35 per warhead.

Energy Required: 50.

Reload time: 9s.

Flame Volley adds +50% to damage each level.