Difference between revisions of "Battle mechanics"
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After winning a battle, players are rewarded with [[Credits|credits]], [[Microchips|microchips]] and experience points.
After winning a battle, players are rewarded with [[Credits|credits]], [[Microchips|microchips]]and experiencepoints.
Latest revision as of 20:40, 25 April 2014
In the battle, players can control movement, shots and shield of their ships. The power of some types of ammunition depends on how far players "drag" their aim.
To move space ships, players need to hold movement button, drag and then release it. Players can also move their ships by "dragging their ship" to desired direction.
The player's ship possesses energy that is used to move and fire cannons. If ships run out of energy, players need to wait until it is restored.
Each and every ship has its own shield and HP (number of minibots). When ships take damage, they lose a part of their shields. Once shield is destroyed, ships start losing HP.
Players can restore it by clicking the corresponding button. When ships lose all of their HP (run out of minibots), they explode.
Ships take damage after being shot or after they go through space trash.
Players can leave the battlefield by clicking "Leave".
Note: if they lose, players do not get any credits, only experience points.
In the battle, players can
1) Move their ships.
- Hold movement button.
- Drag it.
The further players "drag" movement button, the further their ships go.
- Hold shooting icon.
- Drag it.
- Aim at the enemy.
The further players "drag" the shooting button, the further their missiles go.
If they click shoot the second time, the missile follows the same trajectory.
3) Restore their shields.
- Wait until the progress scale fills up.
- Hit "Shield" icon.