Difference between revisions of "Starbase"

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(Level 3)
(Level 4)
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[[File:SP 1 300.png]]
 
[[File:SP 1 300.png]]
  
'''Upgrade time:''' 10 hours
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{| class="wikitable collapsible"
 
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!style="width:200px"|Required to upgrade||style="width:220px"|Toughness and ammunition||style="width:200px"|Cannons and radars
'''Crystals required:''' 4,000
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|-
 
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|[[File:Timer.png]] Upgrade time: 10 hours||[[File:ShS.jpg]] Toughness: 1,600||[[File:Cannon1 iconS.png]] Cannons: 1
'''Microchips required:''' 400
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|-
 
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|[[File:Cristals.png|27 px]] Crystals: 9,000||[[File:Cargo icon.png]] Ammunition: 160||[[File:RadarS.png]] Radars: 1
'''Credits required:''' 4,000
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|-
 
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|[[File:Microchip.png|27 px]] Microchips: 400||  ||
'''Power to build:''' 40
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|-
 
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|[[File:Credits.png|27 px]] Credits: 3,000||  ||
'''Workers to build:''' 30
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|-
 
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|[[File:EnergieS.png|27 px]] Energy: 40||  ||
'''Workers to maintain:''' 0
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|-
 
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|[[File:Ico - resource workerS.png]] Workers: 30||  ||
'''Power to run:''' 0
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|-
 +
|}
  
 
== Level 5 ==
 
== Level 5 ==

Revision as of 14:44, 4 March 2015

The Starbase is an automatic combat station available to players in the game of Astro Lords: Oort Cloud.

This is the asteroid's artificial satellite designed to defend it.


The player can equip their Starbases with Officers, ammunition, Runes and Artifacts. When the player upgrades a Starbase, the number of its cannons increases.

Every Starbase is also equipped with a radar that the player can use to interact with the Oort Cloud.

When active, the Starbase can be located by other Astro Lords or Aliens. If the enemy damages cannons or radars of a Starbase, it turns off automatically.

Starbase animation.gif

Level 1

SP 1 300.png

Toughness and ammunition Cannons and radars
ShS.jpg Toughness: 1,000 Cannon1 iconS.png Cannons: 1
Cargo icon.png Ammunition: 100 RadarS.png Radars: 1

Level 2

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 3 hours ShS.jpg Toughness: 1200 Cannon1 iconS.png Cannons: 1
Cristals.png Crystals: 3,000 Cargo icon.png Ammunition: 120 RadarS.png Radars: 1
Microchip.png Microchips: 100
Credits.png Credits: 1,000
EnergieS.png Energy: 20
Ico - resource workerS.png Workers: 15

Level 3

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 6 hours ShS.jpg Toughness: 1,400 Cannon1 iconS.png Cannons: 1
Cristals.png Crystals: 2,000 Cargo icon.png Ammunition: 140 RadarS.png Radars: 1
Microchip.png Microchips: 200
Credits.png Credits: 2,000
EnergieS.png Energy: 30
Ico - resource workerS.png Workers: 20

Level 4

SP 1 300.png

Required to upgrade Toughness and ammunition Cannons and radars
Timer.png Upgrade time: 10 hours ShS.jpg Toughness: 1,600 Cannon1 iconS.png Cannons: 1
Cristals.png Crystals: 9,000 Cargo icon.png Ammunition: 160 RadarS.png Radars: 1
Microchip.png Microchips: 400
Credits.png Credits: 3,000
EnergieS.png Energy: 40
Ico - resource workerS.png Workers: 30

Level 5

SP 1 300.png

Upgrade time: 15 hours

Crystals required: 8,000

Microchips required: 800

Credits required: 8,000

Power to build: 50

Workers to build: 50

Workers to maintain: 0

Power to run: 0

Level 6

SP 1 300.png

Upgrade time: 20 hours

Crystals required: 16,000

Microchips required: 1,600

Credits required: 16,000

Power to build: 75

Workers to build: 70

Workers to maintain: 0

Power to run: 0

Level 7

SP 1 300.png

Upgrade time: 25 hours

Crystals required: 32,000

Microchips required: 3,200

Credits required: 32,000

Power to build: 100

Workers to build: 100

Workers to maintain: 0

Power to run: 0

Level 8

SP 1 300.png

Upgrade time: 30 hours

Crystals required: 64,000

Microchips required: 6,400

Credits required: 64,000

Power to build: 125

Workers to build: 120

Workers to maintain: 0

Power to run: 0

Level 9

SP 3 300.png

Upgrade time: 35 hours

Crystals required: 125,000

Microchips required: 12,800

Credits required: 125,000

Power to build: 150

Workers to build: 150

Workers to maintain: 0

Power to run: 0

Level 10

SP 3 300.png

Upgrade time: 40 hours

Crystals required: 250,000

Microchips required: 20,000

Credits required: 250,000

Power to build: 175

Workers to build: 200

Workers to maintain: 0

Power to run: 0

Level 11

SP 3 300.png

Upgrade time: 48 hours

Crystals required: 375,000

Microchips required: 30,000

Credits required: 300,000

Power to build: 200

Workers to build: 250

Workers to maintain: 0

Power to run: 0

Level 12

SP 3 300.png

Upgrade time: 72 hours

Crystals required: 500,000

Microchips required: 40,000

Credits required: 400,000

Power to build: 250

Workers to build: 300

Workers to maintain: 0

Power to run: 0

Level 13

SP 3 300.png

Upgrade time: 96 hours

Crystals required: 750,000

Microchips required: 50,000

Credits required: 500,000

Power to build: 300

Workers to build: 350

Workers to maintain: 0

Power to run: 0

Level 14

SP 3 300.png

Upgrade time: 120 hours

Crystals required: 1,000,000

Microchips required: 60000

Credits required: 600,000

Power to build: 350

Workers to build: 400

Workers to maintain: 0

Power to run: 0

Level 15

SP 3 300.png

Upgrade time: 6 days

Crystals required: 1,500,000

Microchips required: 70000

Credits required: 700,000

Power to build: 400

Workers to build: 450

Workers to maintain: 0

Power to run: 0

Level 16

SP 3 300.png

Upgrade time: 7 days

Crystals required: 2,000,000

Microchips required: 80,000

Credits required: 800,000

Power to build: 450

Workers to build: 500

Workers to maintain: 0

Power to run: 0

Level 17

SP 3 300.png

Upgrade time: 8 days

Crystals required: 2,500,000

Microchips required: 90,000

Credits required: 1,000,000

Power to build: 500

Workers to build: 550

Workers to maintain: 0

Power to run: 0

Level 18

SP 3 300.png

Upgrade time: 9 days

Crystals required: 3,000,000

Microchips required: 100000

Credits required: 1,500,000

Power to build: 550

Workers to build: 600

Workers to maintain: 0

Power to run: 0

Level 19

SP 6 300.png

Upgrade time: 10

Crystals required: 3,500,000

Microchips required: 110,000

Credits required: 2,000,000

Power to build: 600

Workers to build: 650

Workers to maintain: 0

Power to run: 0

Level 20

SP 6 300.png

Upgrade time: 11 days

Crystals required: 4,000,000

Microchips required: 120,000

Credits required: 2,500,000

Power to build: 650

Workers to build: 700

Workers to maintain: 0

Power to run: 0

Level 21

SP 6 300.png

Upgrade time: 12 days

Crystals required: 5,000,000

Microchips required: 130,000

Credits required: 3,000,000

Power to build: 700

Workers to build: 750

Workers to maintain: 0

Power to run: 0

Level 22

SP 6 300.png

Upgrade time: 14 days

Crystals required: 6,000,000

Microchips required: 140,000

Credits required: 3,500,000

Power to build: 750

Workers to build: 800

Workers to maintain: 0

Power to run: 0

Level 23

SP 6 300.png

Upgrade time: 16 days

Crystals required: 7,000,000

Microchips required: 150000

Credits required: 4,000,000

Power to build: 800

Workers to build: 850

Workers to maintain: 0

Power to run: 0

Level 24

SP 6 300.png

Upgrade time: 18 days

Crystals required: 8,000,000

Microchips required: 160,000

Credits required: 4,500,000

Power to build: 850

Workers to build: 900

Workers to maintain: 0

Power to run: 0

Level 25

SP 6 300.png

Upgrade time: 24 days

Crystals required: 10,000,000

Microchips required: 320,000

Credits required: 5,000,000

Power to build: 900

Workers to build: 950

Workers to maintain: 0

Power to run: 0